178 Danbury Rd, New Milford, CT, 06776
Cards Tracked
889
In Stock
889
Rating
β
Inventory last scanned: 6/10/2026, 6:10:03 PM
Creature β Elf Druid
{T}, Pay 1 life: Add {G}. Spend this mana only to cast an Elf creature spell. {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature β Goblin Berserker
First strike, haste
Land
{T}: Add {C}. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
Creature β Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
Creature β Goblin
{T}: Each creature attacks this turn if able.
Creature β Goblin Warrior
Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Creature β Goblin Warrior
At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this token: This token deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, this creature deals 2 damage to itself.
Creature β Goblin
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Creature β Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Legendary Land
{T}: Add {C}. When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
Artifact
{1}, {T}: Add {B}{G}.
Enchantment
Return this enchantment to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Artifact β Equipment
Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Enchantment β Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.
Instant
Tap X target nonland permanents.
Creature β Merfolk Rogue
Whenever this creature becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with this creature. {U}, Sacrifice this creature: Turn all cards exiled with this creature face up. Counter all spells with those names.
Creature β Elemental
{R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
Creature β Zombie
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: This creature gains flying and protection from green and from white until end of turn.
Enchantment
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Creature β Sliver
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Choose one β β’ Creatures without flying can't block this turn. β’ Gain control of all permanents you own. β’ Gruul Charm deals 3 damage to each creature with flying.
Enchantment
Attacking creatures you control get +1/+0 and have menace.
Creature β Jellyfish
Defender, flying Prevent all combat damage that would be dealt to this creature.
Creature β Elemental Incarnation
This creature can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature β Goblin Shaman
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Legendary Creature β Human Rogue
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.
Creature β Gargoyle
Reach (This creature can block creatures with flying.) Whenever this creature attacks, defending player may draw a card.
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
Creature β Wurm
When this creature enters, sacrifice it unless you return a basic land card from your graveyard to your hand.
Artifact β Equipment
Equipped creature gets +4/+4. {0}: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Soldier
{T}: This creature deals 2 damage to target attacking or blocking creature.
Artifact β Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Ogre
Haste Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {B/R}: This creature gets +1/+0 until end of turn.
Land
{T}: Add {C}. {2}, {T}: Add one mana of any color.
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
You gain 20 life. Suspend 10β{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Instant
Target player gains 7 life.
Instant
Destroy target creature or planeswalker.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+5.
Sorcery
Destroy six target creatures.
Creature β Horror
When this creature enters, sacrifice it unless you discard a creature card.
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Enchantment
Red creature spells and green creature spells cost {1} more to cast.
Creature β Human Mercenary
When this creature enters, target opponent loses 2 life and you gain 2 life.
Creature β Horse
This creature can't block creatures with power 3 or greater unless you pay {1}.
Sorcery
Create two 1/1 colorless Sliver creature tokens.
Legendary Enchantment β Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Instant
Return target artifact, enchantment, or land to its owner's hand.
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Sorcery
Create three 1/1 red Goblin creature tokens.
Creature β Insect
Defender (This creature can't attack.) Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Artifact β Equipment
Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature β Myr
Flying, vigilance
Legendary Planeswalker β Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power. β3: You gain life equal to the greatest toughness among creatures you control.