178 Danbury Rd, New Milford, CT, 06776
Cards Tracked
889
In Stock
889
Rating
β
Inventory last scanned: 6/10/2026, 6:10:03 PM
Creature β Nightmare Beast
Deathtouch, lifelink {T}: Add one mana of any color.
Sorcery // Sorcery
Enchantment
{G}{G}: Counter target black spell.
Artifact
{G}, Sacrifice this artifact: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice this artifact: Draw a card.
Instant
Each opponent sacrifices a creature of their choice. If you control a Liliana planeswalker, each opponent also discards a card.
Creature β Zombie Elf
{T}: Add {B}.
Creature β Elf Druid
{T}, Sacrifice this creature: Untap all Forests.
Token Creature β Elf Druid
{T}: Add {G}.
Creature β Zombie
Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.
Creature β Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Creature β Satyr Beast
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
Enchantment
Creatures you control get +0/+1. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Enchantment β Aura
Enchant creature All creatures able to block enchanted creature do so.
Enchantment
When an opponent has 10 or less life, if this permanent is an enchantment, it becomes a 3/2 Jackal creature.
Artifact β Equipment
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
White creatures and blue creatures can't block.
Creature β Human Wizard
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
Artifact
When this artifact enters, scry 1. {T}: Add one mana of any color.
Instant
Counter target spell unless its controller pays {3}.
Creature β Human Wizard
When this creature enters, each opponent mills three cards. Delirium β At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
Creature β Human Monk
Flying, vigilance, haste
Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice this enchantment: Creatures you control get +0/+3 until end of turn.
Creature β Human Warrior
Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Enchantment β Aura
Enchant creature Enchanted creature has haste. At the beginning of the end step, return this Aura to its owner's hand.
Legendary Creature β Human Assassin
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Creature β Human Soldier
{W}, {T}: Tap target creature.
Creature β Human Cleric
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
Creature β Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may turn target creature with a morph ability face down.
Legendary Creature β Weird Wizard
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Creature β Human Wizard
Heroic β Whenever you cast a spell that targets this creature, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
This land enters tapped. {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {R} for each storage counter removed this way.
Creature β Merfolk Rogue
{T}: Draw a card, then discard a card.
Creature β Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature β Merfolk Noble
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
Creature β Merfolk
When this creature enters, draw a card, then discard a card.
Creature β Octopus
When this creature enters, create two 0/2 blue Illusion creature tokens with "Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step." This creature has hexproof as long as you control an Illusion.
Creature β Sliver
All Sliver creatures get +2/+2.
Enchantment
Whenever you attack with two or more creatures, draw a card.
Enchantment β Aura
Enchant creature You control enchanted creature.
Creature β Insect
When this creature enters, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on this creature.
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Each player exiles two cards from their hand.
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
Enchantment
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment β Aura
Enchant creature Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
Creature β Merfolk Warrior
This creature can't be blocked.
Creature β Hydra
This spell can't be countered. Haste, protection from blue This creature enters with X +1/+1 counters on it.
Creature β Illusion Sliver
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Creature β Goblin
When another creature enters, sacrifice this creature and it deals 3 damage to target player or planeswalker.
Creature β Phoenix
Flying When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{R}: Exile this creature.
Creature β Harpy Mercenary
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {2}.
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target player skips their next combat phase this turn.
Enchantment
Whenever a creature dies, you gain 1 life.
Creature β Thrull
Sacrifice this creature: Mill three cards.