8289 Burden Road, 61115
Cards Tracked
6985
In Stock
6964
Rating
β
Inventory last scanned: 8/1/2026, 6:08:13 PM
Creature β Dragon
Flying, haste At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Legendary Creature β Bird Cleric
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Enchantment
{X}: This enchantment becomes an X/X Wall creature with defender in addition to its other types until end of turn.
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Creature β Cat Cleric
Heroic β Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Creature β Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
Legendary Creature β Human Samurai
Whenever Tetsuo attacks, if it's equipped, choose one β β’ Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target. β’ You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
Legendary Creature β Spirit Dragon
Flying, lifelink Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.) Whenever you cast a spell, you lose life equal to its mana value.
Legendary Creature β Human Advisor
Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Sorcery
({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
When this artifact enters, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. {5}{U}, {T}, Sacrifice this artifact: Creatures you control can't be blocked this turn.
Legendary Planeswalker β Tezzeret
+1: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this token: Add one mana of any color." β2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. β7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."
Legendary Creature β Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Creature β Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
Legendary Creature β Human Cleric
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
Creature β Fungus
{2}, Sacrifice a creature: Draw a card.
Legendary Creature β Spider
Vigilance, reach All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis.
Legendary Enchantment Creature β God
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.
Instant
Choose one β β’ Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. β’ Counter target spell unless its controller pays twice {X}.
Creature β Merfolk Wizard
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Legendary Artifact
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it has indestructible.
Creature β Atog
Sacrifice a land: This creature gets +1/+1 until end of turn. Sacrifice an enchantment: This creature gets +1/+1 until end of turn.
Land
This land enters tapped. {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return this land to its owner's hand at the beginning of the next cleanup step.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Gain control of target creature for as long as this Saga remains on the battlefield. II β Until your next turn, creatures your opponents control attack each combat if able. III β Each tapped creature deals damage to itself equal to its power.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III β Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature.
Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Hero
{2}, {T}, Exile The Champion: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Surveil 3. II β When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III β Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. II β Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. III β Put target creature card from a graveyard onto the battlefield under your control.
Legendary Artifact
Black spells you cast cost {1} less to cast. If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. {4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target creature. II β Each player may discard a card. Each player who doesn't loses 3 life. III β Exile any number of target players' graveyards.
Legendary Artifact β Equipment
Equipped creature gets +1/+1 and has "{15}, Exile The Dominion Bracelet: You control target opponent during their next turn. This ability costs {X} less to activate, where X is this creature's power. Activate only as a sorcery." (You see all cards that player could see and make all decisions for them.) Equip {1}
Sorcery
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Each opponent sacrifices a creature or planeswalker of their choice. II β Each opponent discards a card. III β Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Enchantment
When this enchantment enters, put a +1/+1 counter on each creature you control. Creatures you control with +1/+1 counters on them are artifacts in addition to their other types. Nonartifact creatures get -1/-1.
Sorcery
Draw a card for each tapped creature target opponent controls.
Legendary Creature β Frog Horror Mount
Trample, haste Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1
Land β Town
{T}: Add {C}. {2}, {T}: Flip a coin. If you win the flip, create a Treasure token. {3}, {T}, Sacrifice two artifacts: Draw a card.
Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)