Inventory last scanned: 4/27/2026, 6:13:37 PM
Creature — Merfolk Soldier
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
Legendary Creature — Human Warrior
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Artifact Creature — Myr
{T}: Put a charge counter on target artifact. Sacrifice this creature: Put two charge counters on target artifact.
Land
This land enters tapped unless you control a Plains or an Island. {T}: Add {R}. {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.
Creature — Zombie Wizard
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Creature — Zombie Wizard
When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Zombie Wizard
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
Creature — Fungus
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When this enchantment leaves the battlefield, remove all rust counters from all permanents.
Creature — Human Advisor
When this creature enters, target opponent discards a card.
Creature — Human Minion
{2}{B}: Regenerate this creature. Whenever this creature becomes blocked, defending player discards a card at random.
Land
{T}: Add {C}. ({C} represents colorless mana.) {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
Instant
Counter target spell if its controller is poisoned.
Creature — Merfolk Wizard
Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
Creature — Human Advisor
When this creature enters, draw a card.
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Instant
This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
Instant
Counter target spell.
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Enchantment — Aura
Enchant creature {2}{U}: Untap enchanted creature. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Creature — Drake
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.
Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Creature — Human Pirate
Flash When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.
Creature — Lizard
Whenever a source deals damage to this creature, that source's controller gains control of this creature.
Creature — Giant Shaman
When this creature enters, discard a card at random. If you discard a creature card this way, this creature deals damage equal to that card's power to target player or planeswalker.
Sorcery — Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach this Equipment to target creature you control. Equip {1}
Sorcery
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
Creature — Elemental
{R}, {T}, Sacrifice this creature: It deals 4 damage to target creature. Formidable — {2}{R}: This creature has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.
Sorcery
Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Creature — Plant Zombie
{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Creature — Human Rogue
Haste Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Artifact Creature — Wall
Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn.
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Sorcery // Sorcery
Creature — Human Cleric
Protection from red {W}: Target creature gains protection from red until end of turn.
Creature — Dragon
Flying {X}, {T}: This creature deals X damage to target creature. Spend only red mana on X.
Instant
Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.