8289 Burden Road, 61115
Cards Tracked
6704
In Stock
6681
Rating
β
Inventory last scanned: 7/26/2026, 6:07:34 PM
Instant
Choose one or both β β’ Exile target artifact. β’ Exile target enchantment.
Sorcery
Create three 6/6 green Wurm creature tokens. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose one β β’ Destroy all Dragon creatures. β’ Destroy all non-Dragon creatures.
Creature β Angel
Flying, protection from white When this creature enters, return target blue or red creature card from your graveyard to your hand.
Creature β Zombie
Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless {R} was spent to cast it.
Artifact β Equipment
When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. {1}{U}: Return this Equipment to its owner's hand.
Instant
Choose two β β’ Counter target spell. β’ Return target permanent to its owner's hand. β’ Tap all creatures your opponents control. β’ Draw a card.
Creature β Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Enchantment
{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
Artifact
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each land you control and has trample.
Sorcery
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Sorcery
Destroy each creature with mana value 3 or less.
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature β Elf Artificer
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Artifact β Vehicle
{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature β Human Advisor
{T}: Target opponent discards a card. Activate only during your turn, before attackers are declared.
Enchantment
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Creature β Human Shaman
Haste {T}: This creature deals 1 damage to any target.
Creature β Human Wizard
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Creature β Sphinx
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Enchantment β Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
Artifact
Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Enchantment β Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
Enchantment β Aura Curse
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Enchantment
When this enchantment enters, tap all Islands. Islands don't untap during their controllers' untap steps.
Enchantment β Aura Curse
Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand.
Enchantment β Aura Curse
Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment β Aura Curse
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Enchantment β Aura Curse
Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.
Enchantment β Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
Enchantment β Aura Curse
Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Sorcery
Target player sacrifices half the permanents they control of their choice, rounded down. Suspend 2β{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) At the beginning of each player's upkeep, if this card is suspended, that player may sacrifice a permanent of their choice. If the player does, put two time counters on this card.
Enchantment β Aura Curse
Enchant player Creatures enchanted player controls attack each combat if able.
Enchantment β Aura Curse
Enchant player At the beginning of enchanted player's upkeep, this Aura deals 1 damage to that player or a planeswalker that player controls.
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Enchantment β Aura Curse
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchantment β Aura Curse
Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Creature β Human Cleric
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Instant
Destroy target creature with total power and toughness 5 or less.
Sorcery // Sorcery
Artifact Creature β Cyberman
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
Artifact Creature β Human Artificer
Protection from Robots Field Reprogramming β {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This token can't block."
Enchantment
Return this enchantment to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Creature β Giant Wizard
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.