8289 Burden Road, 61115
Cards Tracked
6691
In Stock
6668
Rating
—
Inventory last scanned: 7/25/2026, 6:07:04 PM
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Creature — Elemental
Whenever you gain life, put that many +1/+1 counters on this creature.
Legendary Creature — Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.
Enchantment Creature — Zombie
Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
Legendary Creature — Spirit Detective
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
Creature — Cat Soldier
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Creature — Elf Soldier
Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on this creature.
Token Creature — Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Artifact Creature — Horse
Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Creature — Human Cleric
Cleric creatures have vigilance.
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Sorcery
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
Creature — Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Creature — Djinn
Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Creature — Dragon
Flying When this creature dies, shuffle it into its owner's library.
Creature — Wall
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Artifact Creature — Robot Villain
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature — Human Warrior
First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Legendary Creature — Sphinx
Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
Enchantment
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Creature — Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
Artifact Creature — Golem
As this creature enters, choose a color. This creature is the chosen color. (It's still an artifact.)
Artifact Creature — Myr
{T}: Add one mana of any color.
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Enchantment
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Creature — Kavu
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
Legendary Creature — Human Cleric
Ward—Discard a card at random. Void — Whenever Alpharael attacks, if a nonland permanent left the battlefield this turn or a spell was warped this turn, defending player loses half their life, rounded up.
Enchantment
As this enchantment enters, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
Legendary Creature — Human Detective
Vigilance When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
Legendary Creature — Vampire Scout
Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Sorcery
You draw three cards and you lose 3 life.
Creature — Turtle Wizard
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
Creature — Elf
Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
Creature — Dinosaur
First strike When this creature enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.
Creature — Kavu
Whenever this creature blocks or becomes blocked by one or more blue and/or black creatures, this creature gets +3/+3 until end of turn.
Creature — Salamander Pirate
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Illusion
Flying {2}{U}, Discard a card: Return this creature to its owner's hand.
Artifact
Remove this card from your deck before playing if you're not playing for ante. {T}, Sacrifice this artifact: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.