8289 Burden Road, 61115
Cards Tracked
6704
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6681
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Inventory last scanned: 7/26/2026, 6:07:34 PM
Creature — Zombie
When this creature dies, exile it.
Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep. When this artifact is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with this artifact but that a mire counter has not been removed from with this artifact.
Creature — Elemental Mutant
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto this creature.
Creature — Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Legendary Creature — Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
Land
This land enters tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Legendary Creature — Merfolk Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.
Legendary Creature — Gorgon Wizard
Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
Sorcery
Destroy all creatures. They can't be regenerated.
Enchantment
When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice this enchantment. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
Artifact Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
Legendary Creature — Human Knight
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Legendary Creature — Human Knight
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Legendary Creature — Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}.
Legendary Creature — Dragon
Flying Whenever Darigaaz deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
Creature — Human Wizard
{T}, Sacrifice this creature: Counter target spell.
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Creature — Human Rogue
Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Instant
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Creature — Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature — Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Creature — Horror
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.
Creature — Sliver
All Slivers have "Sacrifice this permanent: You gain 3 life."
Creature — Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.
Sorcery
Each opponent sacrifices a creature or planeswalker of their choice, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile this card from your graveyard. That planeswalker enters with an additional loyalty counter on it.
Artifact Land
This land enters tapped. Indestructible {T}: Add {B} or {G}.
Sorcery
Destroy target nonblack creature. You gain 3 life.
Sorcery
Remove this card from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library.
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Artifact Land
Indestructible {T}: Add {C}.
Artifact Creature — Gargoyle
Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
Enchantment — Aura
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Artifact Creature — Myr
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
Artifact — Equipment
Indestructible Equipped creature has indestructible. Equip {2}
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature — Merfolk
{U}: Return this creature to its owner's hand.
Legendary Creature — Mutant Hero
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Instant
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell.
Legendary Creature — Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
Creature — Human Artificer
Artifacts your opponents control enter tapped. {X}{X}{W}, Sacrifice this creature: Destroy each artifact with mana value X.
Creature — Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. This creature has trample as long as you control another Treefolk.
Creature — Rhino Soldier
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow.