Inventory last scanned: 4/27/2026, 6:13:37 PM
Enchantment
{R}, Sacrifice a Zombie: This enchantment deals 2 damage to any target.
Enchantment
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Creature — Insect
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
Artifact
This artifact enters tapped. When this artifact enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Destroy target creature an opponent controls. Then draw a card for each creature that died this turn.
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
Creature — Minotaur
When this creature enters, it deals 3 damage to target creature with flying. Cycling {R/G} ({R/G}, Discard this card: Draw a card.)
Sorcery
Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.
Sorcery
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Sorcery
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Creature — Zombie Beast
Whenever another creature dies, you may put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature — Dinosaur
Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.
Creature — Human Shaman
Whenever another creature dies, you may gain 1 life.
Creature — Angel
Flying {W}{W}: Target creature gains indestructible until end of turn.
Creature — Angel
Flying When this creature dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this token: Return a card named Deathpact Angel from your graveyard to the battlefield."
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact — Vehicle
Trample When this Vehicle enters, each opponent loses 3 life and you gain 3 life. Crew 2
Sorcery
Each opponent loses two times X life. You gain life equal to the life lost this way.
Creature — Phyrexian Cleric
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.
Sorcery
Target opponent discards two cards.
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle this card, destroy all lands.
Sorcery
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Enchantment
Whenever an opponent casts a spell, counter that spell and put a depletion counter on this enchantment. If there are three or more depletion counters on this enchantment, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle this card, you may counter target spell.
Creature — Homarid
Trample At the beginning of your upkeep, sacrifice this creature unless you mill two cards. {U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)
Creature — Kraken
This creature can't be blocked. Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Creature — Merfolk Rogue
Blue creatures you control can't be blocked.
Creature — Eldrazi
Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.)
Creature — Merfolk Shaman
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature — Merfolk Warrior
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
Creature — Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
Creature — Human Cleric
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this creature: Prevent the next 2 damage that would be dealt to any target this turn.
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Creature — Rebel Bird
Flying {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature — Human Rebel
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Creature — Phyrexian Kavu
First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
Creature — Demon
Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature of their choice.
Instant
Change the target of target spell with a single target.
Creature — Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Instant
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Creature — Spirit Avatar
Trample This creature enters with two -1/-1 counters on it. {B/G}, Remove a -1/-1 counter from this creature: Regenerate this creature.
Artifact
{T}, Sacrifice this artifact: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
Instant
Tap all creatures without flying.