Inventory last scanned: 4/27/2026, 6:13:37 PM
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Creature — Demon
As an additional cost to cast this spell, sacrifice a creature. Flying, trample
Creature — Demon
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost. Flying, trample
Creature — Human Cleric
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Sorcery
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Sorcery
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Enchantment — Aura
Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature — Elder Demon
Flying, trample When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Creature — Demon
Flying When this creature enters, exile it unless you sacrifice another creature. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand.
Instant
Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
Instant
As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell.
Creature — Thrull
Black spells you cast cost {B} more to cast.
Sorcery
Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Creature — Human Wizard
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
Creature — Demon
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Sorcery
Desert Sandstorm deals 1 damage to each creature.
Sorcery
Destroy target permanent.
Land
{T}: Add {C}. {1}, {T}: Untap target land.
Land
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
Creature — Giant
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
Instant
Exile target permanent with mana value 4 or greater.
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Sorcery
Destroy target land. Its controller loses 2 life.
Creature — Horror
This creature can't block. {B}{B}, Exile two other creature cards from your graveyard: Return this card from your graveyard to the battlefield.
Instant
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
Sorcery
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Creature — Spirit Avatar
Trample Whenever this creature deals 6 or more damage to an opponent, destroy target land that player controls.
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
Sorcery
As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens.
Sorcery
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Devil's Play deals X damage to any target. Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Devil Warrior
Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Creature — Elf Druid
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
Creature — Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
Creature — Fish
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Sorcery
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
Enchantment
When this enchantment enters, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand. When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Snow Creature — Faerie
Flying {1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.)
Enchantment
Flash Creatures you control get +2/+2.