Inventory last scanned: 4/28/2026, 6:13:15 PM
Creature — Beast
Whenever this creature attacks, put a +1/+1 counter on target creature of defending player's choice.
Legendary Creature — Human Angel
Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library.
Creature — Illusion
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When this creature phases out or leaves the battlefield, mill three cards. {U}: Until your next upkeep, this creature can't phase out.
Legendary Creature — Phyrexian Human Wizard
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
Creature — Shapeshifter
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, this creature has flying. The same is true for first strike, trample, and protection from any color.
Legendary Creature — Human Warrior
Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
Instant
Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards.
Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Creature — Sliver
Whenever a Sliver deals damage, its controller gains that much life.
Creature — Elf Shaman
Whenever another creature enters, you gain 1 life.
Legendary Creature — Elder Dinosaur
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Artifact Creature — Phyrexian Golem
This creature enters with five -1/-1 counters on it. {W}{U}{B}{R}{G}, Remove five -1/-1 counters from this creature: Target player draws three cards.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Creature — Avatar
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
Creature — Elk Spirit
Trample When this creature enters, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Elemental Whale
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying Whenever this creature attacks, you may return an instant or sorcery card exiled with this creature to its owner's hand.
Instant — Arcane
Prevent all damage that would be dealt by creatures this turn.
Creature — Spirit
{U}, {T}: Target creature can't be blocked this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Artifact Creature — Minotaur Wizard Sorcerer
{1}{U}{R}: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Artifact Creature — Vedalken Knight
Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap this creature.
Legendary Creature — Vampire Assassin
Deathtouch Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
Instant
Return all creatures to their owners' hands.
Sorcery
Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice they control.
Sorcery
Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Creature — Elemental Spirit
Flying This creature gets +2/+2 for each Aura attached to it. {X}{W/B}{W/B}: Return this card from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile this creature.
Creature — Eye
Non-Eye creatures you control can't attack. This creature can't be blocked except by Walls.
Creature — Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
Instant
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
Creature — Human
{B}: This creature becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Legendary Creature — Avatar
Lifelink {4}: Exchange your life total with Evra's power.
Creature — Dragon
Flying This creature can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
Creature — Avatar
Damage that would be dealt by this creature can't be prevented.
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Creature — Human Cleric
{1}{W}, {T}: Destroy target black creature.
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
Instant // Instant
Sorcery
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Creature — Human Ooze
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Artifact
When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. {2}{R}, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Sorcery
You may play an additional land this turn. Draw a card.
Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Exquisite Firecraft deals 4 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Destroy all creatures of the creature type of your choice.
Sorcery
Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)
Instant
Counter target sorcery spell.
Sorcery
Destroy all nonenchantment creatures.