Inventory last scanned: 4/29/2026, 6:12:04 PM
Creature — Spirit Avatar
This creature can't be blocked. Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Creature — Fungus Shaman
Ghave enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Enchantment
Tap two untapped artifacts you control: This enchantment deals 1 damage to any target.
Legendary Creature — Human Shaman
When Ghired enters, create a 4/4 green Rhino creature token with trample. Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
Sorcery
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Ghitu Fire deals X damage to any target.
Creature — Human Nomad
{T}, Sacrifice this creature: It deals damage equal to its power to any target.
Legendary Creature — Spirit
When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Land
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Artifact — Equipment
Equipped creature gets +2/+2. Equip {3} This Equipment's equip ability costs {2} less to activate if it targets a colorless creature.
Creature — Sliver
All Slivers are colorless.
Creature — Spirit
Flying When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creature — Spirit
{T}: Target creature gets -1/-0 until end of turn.
Creature — Spirit
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.
Creature — Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.
Creature — Insect
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Instant
Target creature gets +3/+3 until end of turn.
Creature — Giant Shaman
When this creature enters, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
Creature — Slug
{5}: At the beginning of your next upkeep, choose a basic land type. This creature gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature — Spider
Reach (This creature can block creatures with flying.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
Kindred Sorcery — Giant
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
Legendary Planeswalker — Gideon
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Legendary Planeswalker — Gideon
+1: Put a loyalty counter on Gideon for each creature target opponent controls. 0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents.
Artifact — Contraption
Whenever you crank this Contraption, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Creature — Aetherborn Vampire
Deathtouch, lifelink
Instant
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent.
Creature — Elf Warrior
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
Legendary Creature — Human Wizard
When Gisa and Geralf enters, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
Land
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{U}. All Mountains are Plains.
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
Creature — Bird Cleric
Flying {5}{W}: The next time damage would be dealt to this creature and/or you this turn, that damage is dealt to any target instead.
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Creature — Insect Horror
({B/G} can be paid with either {B} or {G}.) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Sorcery
Suspend 3—{R}{R} Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Creature — Phyrexian Beast
Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) This creature can't be blocked by creatures with power 2 or less. Corrupted — When this creature dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters.
Legendary Creature — Phyrexian Zombie Elf
At the beginning of combat on your turn, choose one — • Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) • Transform all Incubator tokens you control. • Phyrexians you control gain first strike and deathtouch until end of turn.
Creature — Phyrexian Elf Warrior
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Creature — Elf Assassin
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
Enchantment
Creatures you control get +1/+1.
Enchantment
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get +0/+2.
Creature — Dragon
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Creature — Elf Shaman
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)