Inventory last scanned: 4/29/2026, 6:12:04 PM
Enchantment
Creatures you control have first strike.
Creature — Dragon
Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Creature — Elf Druid
{1}, {T}: Add {R}{G}{W}.
Creature — Human Knight
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Kindred Sorcery — Rogue
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
Artifact
Imprint — When this artifact enters, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Creature — Kobold
Other Kobold creatures you control get +1/+0.
Legendary Creature — Spirit
Trample Shroud (This creature can't be the target of spells or abilities.)
Legendary Creature — Dragon
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Artifact — Equipment
Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2}
Creature — Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Legendary Creature — Human Samurai
Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
Legendary Creature — Human Advisor
Other creatures you control get +1/+1.
Creature — Gorgon
Deathtouch {2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
Legendary Creature — Demon
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Legendary Creature — Zombie Warrior
Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Legendary Creature — Moonfolk Pilot
Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
Legendary Creature — Human Ninja
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
Instant
Devoid (This card has no color.) Kozilek's Return deals 2 damage to each creature. Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile this card from your graveyard. If you do, this card deals 5 damage to each creature.
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Creature — Goblin Artificer
{R}, Sacrifice two artifacts: Destroy target artifact.
Creature — Insect Assassin
Reach When this creature enters, destroy target token an opponent controls.
Legendary Creature — Human Warrior Villain
Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
Artifact Creature — Insect Thopter
Flying, trample When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Goblin
Haste {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
Legendary Creature — Archon
Flying, vigilance Whenever Krond attacks, if it's enchanted, exile target permanent.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Creature — Vampire
At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.
Legendary Creature — Bear
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
Creature — Phoenix
Flying, haste Metalcraft — {4}: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control three or more artifacts.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens.
Legendary Creature — Human Shaman
{1}{R}: Kumano deals 1 damage to any target. If a creature dealt damage by Kumano this turn would die, exile it instead.
Legendary Creature — Merfolk Shaman
Tap another untapped Merfolk you control: Kumena can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Legendary Creature — Treefolk
Kurbis enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
Legendary Creature — Ogre Spirit
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
Legendary Creature — Demon Spirit
At the beginning of your upkeep, sacrifice Kuro unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn.
Artifact — Equipment
Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Rabbit Wizard
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
Legendary Creature — Human Knight
Double strike Creatures you control with first strike have double strike.
Creature — Nightmare Dinosaur
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. {B}{R}: Creatures you control with menace get +1/+0 until end of turn.
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Legendary Creature — Elf Archer
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
Legendary Creature — Human Advisor
{T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Creature — Faerie Noble
Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
Creature — Centaur Scout
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land of their choice.