8289 Burden Road, 61115
Cards Tracked
6968
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6947
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Inventory last scanned: 7/28/2026, 6:07:17 PM
Sorcery // Sorcery
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Legendary Creature — Dragon
Flying Whenever Intet deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Enchantment
Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
Enchantment
Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
Sorcery
Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card. Cycling {3} ({3}, Discard this card: Draw a card.)
Sorcery
Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.
Creature — Human Pilot
This creature gets +2/+0 as long as it isn't attacking or blocking.
Creature — Human Soldier
{T}: Destroy target creature with power 4 or greater.
Instant
Counter target sorcery spell. Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Creature — Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.
Sorcery
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Sorcery
Gain control of target artifact or creature. Untap it.
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Enchantment
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: This enchantment deals 2 damage to any target.
Creature — Human Wizard
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
Creature — Elf Warrior
{3}{G}: This creature gets +2/+2 until end of turn.
Sorcery
Destroy each creature that isn't all colors.
Enchantment — Aura
Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Legendary Artifact Creature — Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.) Other artifact creatures you control get +1/+1. Whenever Iron Man attacks, if you control another artifact creature, draw a card.
Creature — Treefolk
Instant
Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Human Samurai
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai.
Legendary Creature — Human Wizard
Deathtouch Whenever Isareth attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Legendary Creature — Goblin Warrior
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi deals 2 damage to that player.