Inventory last scanned: 4/29/2026, 6:12:04 PM
Artifact Creature — Golem
Nonartifact spells cost {1} more to cast.
Artifact Creature — Myr
Trample Tap an untapped artifact you control: This creature gets +1/+1 until end of turn.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Counter target spell unless its controller pays {X}.
Creature — Kor Monk
When this creature enters, you gain 4 life.
Creature — Wolf
You may have this creature assign its combat damage as though it weren't blocked.
Instant
Search your library for a card, then shuffle and put that card third from the top.
Creature — Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
Creature — Elemental Ox Beast
When this creature enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice this creature.
Legendary Creature — Snake Elf Scout
Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Creature — Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature — Minotaur Shaman
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever this creature attacks, it deals 6 damage to each creature defending player controls.
Creature — Zombie
Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.
Creature — Demon
Flying, trample {B}, Sacrifice another creature: Target player mills three cards. Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
Creature — Demon
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
Creature — Demon
Flying Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Creature — Human Rogue
{T}: Each player draws a card, then discards a card.
Creature — Snake
Whenever you draw a card, put a +1/+1 counter on this creature.
Legendary Creature — Octopus
Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Creature — Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Creature — Human Knight
As this creature enters, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
Creature — Zombie Giant
Undergrowth — When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.
Creature — Zombie Troll
Trample Discard a creature card: Put a +1/+1 counter on this creature. {B}: Regenerate this creature.
Artifact — Equipment
Indestructible Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." Equip {3}
Instant
As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. Counter target activated ability, triggered ability, or noncreature spell.
Creature — Elephant Cleric
When this creature enters, you gain 4 life. {G}{W}, Sacrifice this creature: Regenerate each creature you control.
Creature — Elephant Soldier
At the beginning of your upkeep, the player with the lowest life total gains control of this creature. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of this creature.
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Creature — Human Artificer
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature — Rhino
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Creature — Human Artificer
Vigilance When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
Creature — Zombie
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Legendary Creature — Dragon Shaman
Flying Whenever you cast an Adventure or Dragon spell, Lozhan deals damage equal to that spell's mana value to any target that isn't a commander.
Legendary Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun deals damage to an opponent, you may draw a card.
Legendary Planeswalker — Lukka
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with greater mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. −7: Each creature you control deals damage equal to its power to each opponent.
Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.) 2+ | Other creatures you control get +1/+1. 12+ | Flying, lifelink
Creature — Vedalken Wizard
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap this creature.
Creature — Human Cleric
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Creature — Avatar
Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Sorcery
Draw a card for each different mana value among nonland permanents you control.
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
Instant
Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield.
Artifact
{T}: Put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: Destroy target permanent.
Creature — Elf Advisor
As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) {T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard.
Legendary Creature — Human Cleric
{2}, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Legendary Creature — Human Warrior
Maarika, Brutal Gladiator must be blocked if able. As long as it's your turn, Maarika has indestructible. Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
Legendary Creature — Human Advisor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Land — Mountain
({T}: Add {R}.) This land enters tapped. {R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
Enchantment — Aura
Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.