Inventory last scanned: 4/30/2026, 6:12:20 PM
Creature — Human Soldier Rogue
Haste
Creature — Giant
{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on this creature.
Land
This land enters tapped. {T}, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. {B}: Return this Aura to its owner's hand.
Snow Land
{T}: Add {C}. {4}{S}, {T}, Sacrifice this land: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
Creature — Goblin Warrior
Haste This creature gets +1/+1 as long as you control another red creature.
Instant
Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Target player exiles all land cards from their graveyard.
Legendary Creature — Raccoon Warrior
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control. Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Creature — Elf Druid Shaman
Play with the top card of your library revealed. As long as the top card of your library is a creature card, this creature gets +3/+3. As long as the top card of your library is a land card, this creature has "{T}: Add two mana of any one color."
Creature — Elemental
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Enchantment
Whenever a spell you've cast is countered, draw a card.
Legendary Creature — Elemental Avatar
Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
Creature — Human Wizard
{T}: Counter target spell unless its controller pays {1} and 1 life.
Creature — Eldrazi Dinosaur
Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)
Instant
Destroy target creature.
Enchantment
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target creature.
Creature — Goblin Assassin
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Dragon
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
Creature — Sliver
All Sliver creatures get +1/+1.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
Instant
({G/P} can be paid with either {G} or 2 life.) Target creature gets +2/+2 until end of turn.
Sorcery
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)