Inventory last scanned: 4/30/2026, 6:12:20 PM
Legendary Creature — Human Rogue
Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
Creature — Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.
Creature — Hag
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Vampire Warrior
Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 4/3 Deathtouch LEVEL 3+ 5/4 First strike, deathtouch
Creature — Cat Warrior
Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
Legendary Planeswalker — Nissa
+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Legendary Creature — Dragon Avatar
Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Instant
Target creature becomes white until end of turn. Tap that creature. Draw a card.
Instant
Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Enchantment
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Spirit Avatar
Flying Attacking creatures you control get +2/+0.
Creature — Human Cleric
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
Creature — Cat
{1}: This creature gains first strike until end of turn.
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Land
This land enters tapped. {T}: Add {R}, {W}, or {B}.
Land
{T}: Add {W}. This land deals 1 damage to you. Threshold — {W}, {T}, Sacrifice this land: You gain 4 life. Activate only if there are seven or more cards in your graveyard.
Creature — Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature — Snake
Reach Discard a card: This creature gets +1/+1 until end of turn.
Creature — Zombie
This creature enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.
Creature — Human Knight
{W}{W}, {T}: Destroy target black permanent.
Kindred Sorcery — Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Instant — Arcane
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost. You gain X life.
Creature — Elemental Warrior
Trample Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Creature — Human Advisor Mutant
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
Land
{T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered this turn.
Enchantment — Aura
Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
Creature — Elemental
This creature enters with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from this creature. Whenever you cast a green spell, remove a -1/-1 counter from this creature.
Artifact
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
Artifact — Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}
Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
Creature — Beast
Hexproof You can't cast noncreature spells. {2}: This creature loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Host Creature — Jellyfish
When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.
Legendary Creature — Dragon
Flying Whenever Numot deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
Legendary Creature — Faerie Knight
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Enchantment Creature — Spider
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B}{G}, Exile this creature: Return target card from your graveyard to your hand.
Enchantment Creature — Sheep
At the beginning of your upkeep, you gain 1 life.
Creature — Elemental
As this creature enters, choose an opponent. This creature gets -1/-1 for each card in the chosen player's hand.
Artifact — Equipment
This Equipment can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Enchantment
When Oath of Gideon enters, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters with an additional loyalty counter on it.
Legendary Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature. Equip {2}
Legendary Planeswalker — Nixilis
+1: You draw a card and you lose 1 life. −3: Destroy target creature. −8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Legendary Creature — Ogre Wizard
{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this artifact enters, choose a creature type. Creatures you control of the chosen type get +2/+2.
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Enchantment
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Artifact
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Legendary Creature — Hellion Horror
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Face-down creature spells you cast cost {1} less to cast. {1}{G}: Turn this enchantment face down. (It becomes a 2/2 creature.)
Instant
Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Cleric
Protection from black {W}: Target creature gains protection from black until end of turn.
Kindred Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip {3}
Creature — Elemental
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after this creature has left the battlefield.)