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β
Inventory last scanned: 7/26/2026, 6:07:34 PM
Legendary Creature β Dragon Spirit
Flying, trample When Atsushi dies, choose one β β’ Exile the top two cards of your library. Until the end of your next turn, you may play those cards. β’ Create three Treasure tokens.
Creature β Human Artificer
{T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This creature deals damage to you equal to the number of cards revealed this way.
Creature β Human Druid
You may look at the top card of your library any time. You may play lands from the top of your library. Coven β As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature β Goblin Rogue
This creature can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if this card is in your graveyard, you may return this card to your hand.
Instant β Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
Creature β Angel
Flying, lifelink, ward {2} Disguise {X}{3}{W} When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Enchantment
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Creature β Human Soldier
Equip costs you pay cost {1} less. As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
Creature β Griffin
Flying {W}: Target permanent becomes white until end of turn.
Creature β Phoenix
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Creature β Human Cleric
When this creature dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Creature β Human Monk
{T}: Add {W}.
Creature β Human Nomad
Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
Artifact β Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
{5}: Exchange control of this artifact and target nonland permanent.
Creature β Avatar
If an opponent controls seven or more lands, this spell costs {6} less to cast. Flying {R}: This creature gets +1/+0 until end of turn.
Creature β Avatar
Reach, trample This creature enters with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
Creature β Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
Creature β Bird Soldier
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
Creature β Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: This creature gets +0/+1 until end of turn.
Creature β Bird Assassin
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.
Creature β Bird Wizard
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Creature β Bird Wizard
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
Creature β Bird Soldier
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Legendary Creature β Elemental Shaman
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Enchantment β Aura
Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Creature β Human Druid
Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Legendary Creature β Giant
Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod Gunnarson deals 1 damage to target player or planeswalker.
Legendary Creature β Human Assassin
Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature β Kor Cleric
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
Enchantment
Discard a land card: Create a 2/2 green Bear creature token.
Legendary Creature β Human Wizard
Tap an untapped Wizard you control: Draw a card.
Legendary Creature β Djinn Sorcerer
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature β Eldrazi
Whenever Azlask or another colorless creature you control dies, you get an experience counter. {W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
Creature β Human Wizard
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
Instant
Choose one β β’ Creatures you control gain lifelink until end of turn. β’ Draw a card. β’ Put target attacking or blocking creature on top of its owner's library.
Creature β Vedalken Wizard
{2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
Artifact
{1}, {T}: Add {W}{U}.
Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Instant
Destroy all enchantments.