Inventory last scanned: 4/30/2026, 6:12:20 PM
Artifact
{1}, {T}: Add {W}{B}.
Land
{T}: Add {C}. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
Creature — Bird
Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature. Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
Creature — Human Shaman
Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn.
Enchantment
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Creature — Giant
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) This creature can't be blocked by more than one creature.
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Instant — Arcane
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Target player draws seven cards.
Creature — Wall
Defender {T}: Add {G} for each creature you control with defender.
Enchantment
Sacrifice a land: You gain 3 life.
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Enchantment Creature — Avatar Horror
Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature — Demon
Flying When this creature enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Enchantment
Whenever you attack with three or more creatures, draw a card.
Legendary Creature — Human Artificer
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
Legendary Creature — Vedalken Artificer
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Sorcery // Sorcery
Creature — Human Wizard
Inspired — Whenever this creature becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
Sorcery
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Creature — Brainiac
At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.
Creature — Human Soldier
When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Creature — Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Creature — Human Archer
Reach Whenever a creature with flying attacks you or a planeswalker you control, this creature deals damage equal to its power to that creature.
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Creature — Spider
Reach (This creature can block creatures with flying.) Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
Legendary Land
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
Creature — Giant Soldier
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
Creature — Beast
As this creature enters, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls.
Artifact
{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.
Creature — Elf Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.
Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Barbarian
Discard a card at random: This creature gets +1/+0 and gains first strike until end of turn.
Artifact — Equipment
All damage that would be dealt to you is dealt to equipped creature instead. Equip {3}
Enchantment
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
Creature — Lizard Wizard
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Artifact Creature — Construct
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
Creature — Zombie Horror
{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.
Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Sorcery
Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy all creatures [with mana value 2 or less].
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Artifact — Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip {2}
Creature — Kithkin Soldier
{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.)