8289 Burden Road, 61115
Cards Tracked
7004
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6983
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Inventory last scanned: 7/29/2026, 6:07:30 PM
Creature — Goblin
Sacrifice this creature: It deals 1 damage to any target.
Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Legendary Enchantment Creature — God
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Enchantment Creature — Dog
Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able.
Legendary Creature — Phyrexian Spirit Bird
Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature — Spirit Wizard
Menace Whenever Moira deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
Creature — Insect
Trample When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Artifact — Vehicle
Menace Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield. Crew 2
Creature — Goblin Bard
Menace Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power.
Artifact Creature — Golem
Whenever another creature you control enters, this creature deals 1 damage to each opponent. Unearth {R} ({R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
Enchantment
Devoid (This card has no color.) Whenever you cast a colorless spell, this enchantment deals 1 damage to any target.
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Artifact Creature — Masticore
At the beginning of your upkeep, sacrifice this creature unless you discard a card. {4}, Exile a creature card from your graveyard: This creature deals 4 damage to any target. {2}: Regenerate this creature.
Creature — Harpy Mercenary
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {2}.
Enchantment
Return this enchantment to its owner's hand: Regenerate target creature.
Sorcery
Choose up to four. You may choose the same mode more than once. • Destroy target nonland permanent. • Return target nonland permanent card from your graveyard to the battlefield.
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Creature — Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Dog
When this creature dies during combat, create four 1/1 green Dog creature tokens.
Sorcery
Target player chooses a card in their hand and discards the rest.
Sorcery
Target creature gets +4/+4 until end of turn.
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Sorcery
Target player draws X cards and loses X life, where X is the number of artifacts you control.
Creature — Human Elf Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Enchantment — Aura
Enchant artifact or creature you control The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent.
Artifact
{1}, {T}, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Legendary Creature — Human Doctor Villain
Flying Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
Creature — Dragon
Flying {R}: Each creature you control gets +1/+0 until end of turn.
Land
{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Creature — Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Legendary Creature — Phyrexian Horror
Flying Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Legendary Snow Creature — Shapeshifter
Changeling (This card is every creature type.) You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Sorcery
Exile all graveyards.
Sorcery
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. Until your next turn, prevent all damage that would be dealt to you. Exile Morningtide's Light.
Legendary Creature — Shapeshifter
Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
Kindred Sorcery — Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
Legendary Creature — Vedalken Fish Detective
You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip {2}
Instant
Destroy target creature or enchantment.
Enchantment
{1}{B}, Discard a card: Exile target card from a graveyard. {1}{B}, Sacrifice this enchantment: Exile target card from a graveyard.
Creature — Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
Artifact
This artifact enters tapped. {T}: Add {G}.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.