Inventory last scanned: 4/30/2026, 6:12:20 PM
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. {3}{B}: Destroy enchanted land.
Legendary Enchantment — Background
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Artifact Creature — Phyrexian Soldier
({W/P} can be paid with either {W} or 2 life.) First strike
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice this enchantment.
Artifact
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
Sorcery
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
Creature — Bird Soldier Horror
Flying Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
Creature — Kavu Artificer
Whenever this creature or another Kavu you control enters, exile the top card of your library. For as long as that card remains exiled, you may play it if you control a Kavu. Warp {1}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Sorcery
({B/P} can be paid with either {B} or 2 life.) Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Creature — Kavu
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) First strike If this creature was kicked, it enters with two +1/+1 counters on it and with haste.
Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Enchantment
Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.
Creature — Human Soldier
First strike Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Artifact Creature — Golem
When this creature enters, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Creature — Dragon
Flying, haste Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Creature — Ooze
Indestructible (Damage and effects that say "destroy" don't destroy this creature.) Whenever this creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Instant
Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Creature — Nightstalker
When this creature enters, you may have target opponent sacrifice a creature of their choice.
Creature — Sliver
Sliver creatures you control get +1/+1.
Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Creature — Kithkin Soldier
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Instant
Counter target creature spell.
Instant
Tap target creature. Draw a card.
Instant
This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Creature — Phyrexian Human Cleric
When this creature enters, add {R}{R}{R}.
Creature — Human Cleric
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
Artifact Creature — Shapeshifter
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Astartes Cleric
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Rosarius — Whenever this creature attacks, it gains indestructible until end of turn.
Legendary Creature — Merfolk Wizard
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.
Creature — Elemental
When this creature enters, sacrifice it unless you sacrifice three Forests.
Sorcery
Destroy all enchantments target player controls.
Creature — Horror Mercenary
{B}: This creature gets +1/+1 until end of turn.
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Creature — Spirit
Whenever you cast a creature spell, you may draw a card.
Artifact
As this artifact enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
Artifact
This artifact enters tapped. Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Creature — Zombie
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.
Artifact
When this artifact enters or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")