Inventory last scanned: 4/30/2026, 6:12:20 PM
Creature — Phelddagrif
{G}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: This creature gains flying until end of turn. Target opponent may draw a card.
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Land
{T}: Add {C}. {T}, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
Artifact — Equipment
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Creature — Sliver
All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
Instant
Destroy two target artifacts.
Legendary Creature — Elf Warrior
Whenever Radha attacks, you may add {R}{R}. {T}: Add {G}.
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Creature — Human Minion
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
Creature — Elemental Shaman
When this creature enters, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.
Creature — Elemental
Defender, flying {1}{R}: Target creature attacks this turn if able.
Creature — Minotaur Shaman
Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)
Creature — Mouse
The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
Land
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Legendary Creature — Human Cleric
{G}{W}{U}, {T}: Regenerate target creature.
Sorcery // Sorcery
Enchantment
Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)
Sorcery
Rain of Embers deals 1 damage to each creature and each player.
Sorcery
Destroy two target lands.
Sorcery
Destroy target land.
Legendary Enchantment — Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Creature — Human Wizard
First strike {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery.
Creature — Devil
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
Instant
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Artifact
{T}: Add {B} or {R}. {B}{R}: This artifact becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
Artifact
{1}, {T}: Add {B}{R}.
Legendary Creature — Human Shaman
Haste {R}, {T}: Create a 3/1 red Elemental creature token with haste.
Creature — Demon
Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on this creature.
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Enchantment
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.
Instant
Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control.
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Legendary Creature — Human Pirate
First strike
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
Creature — Elephant
{G}: Target creature blocks this creature this turn if able.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Snake Hydra
Vigilance, reach, trample This creature gets +1/+1 as long as you control a Desert. This creature gets +1/+1 as long as there is a Desert card in your graveyard.
Legendary Creature — Dragon
Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn.
Sorcery
Destroy target land. Threshold — If there are seven or more cards in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Exile up to three target cards from a single graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Rebel Scout
Flying {2}{W}: This creature gains protection from the color of your choice until end of turn.
Artifact
{T}: Put a charge counter on this artifact. {T}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.