Inventory last scanned: 4/30/2026, 6:12:20 PM
Creature — Phyrexian Horror Mercenary
When this creature enters, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature — Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Creature — Human Shaman
{T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, add {G}{U}{R}.
Legendary Creature — Human Warrior
Ward—Pay life equal to Raubahn's power. Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Legendary Creature — Zombie Mutant Rogue
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.)
Creature — Wurm
Riot (This creature enters with your choice of a +1/+1 counter or haste.) When this creature enters, choose up to one — • This creature fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability.
Creature — Beast Horror
When this creature enters, destroy target creature an opponent controls.
Legendary Creature — Human Wizard
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne is enchanted.
Sorcery
Search your library for a card, put that card into your hand, then shuffle. Cycling {B} ({B}, Discard this card: Draw a card.)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Destroy target land.
Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
Creature — Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
Artifact Land
This land enters tapped. Indestructible {T}: Add {W} or {U}.
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Instant // Instant
Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Choose one — • Tap X target permanents. • Untap X target permanents.
Creature — Elf Scout
This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Land
This land enters tapped unless you control a basic land. {T}: Add {B}. {3}{B}, {T}: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Sorcery
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.)
Sorcery
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
Creature — Demon
Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
Creature — Angel
Flying Delirium — Sacrifice another creature: This creature gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Creature — Phyrexian Horror
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a source deals damage to this creature, that source's controller gets a poison counter.
Creature — Gorgon
Whenever another creature dies, scry 1. {B}: This creature gains deathtouch until end of turn. {1}{G}: This creature gains hexproof until end of turn.
Creature — Skeleton Warrior
{1}{B}: Return this card from your graveyard to the battlefield tapped.
Legendary Creature — Human Artificer
Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)
Sorcery
Remove this card from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
Instant
Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Put two target artifacts on top of their owners' libraries.
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Sorcery — Lesson
Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}.
Creature — Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
Creature — Human Wizard
{1}{R}: This creature deals 1 damage to any target and 1 damage to itself.
Creature — Human Artificer
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Creature — Goblin Avatar
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
Instant
Put target card from your graveyard on top of your library.
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
Artifact
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {R}, then add an additional {R} for each charge counter removed this way.
Sorcery
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Instant
You may choose new targets for target spell.