Inventory last scanned: 4/26/2026, 9:10:16 PM
Creature — Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
Creature — Eldrazi
Whenever this creature attacks, defending player exiles two permanents they control.
Creature — Insect
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, all creatures get -X/-X until end of turn.
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment. Whenever equipped creature deals combat damage, put a charge counter on this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Human
First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
Land
{T}: Add {R}. This land deals 1 damage to you. Threshold — {R}, {T}, Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
Enchantment — Aura
Enchant land Enchanted land has "{T}: This land deals 1 damage to any target."
Artifact Creature — Construct
Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. Whenever this creature is dealt damage, target opponent loses that much life.
Creature — Sliver
All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
Creature — Gremlin
First strike, haste Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.
Artifact
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
Artifact Creature — Shapeshifter
Changeling (This card is every creature type.) Reach {2}: Put target card from your graveyard on the bottom of your library.
Legendary Creature — Human Wizard
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
Legendary Creature — Human Wizard
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
Legendary Creature — Giant Warrior
Vigilance Bartel Runeaxe can't be the target of Aura spells.
Sorcery
Each player sacrifices two creatures of their choice.
Creature — Sliver
All Slivers have "Sacrifice this permanent: Add {B}{B}."
Instant
Destroy target artifact. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land — Gate
{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Creature — Eldrazi Lizard
Devoid (This card has no color.) {1}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Human Knight
Vigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Enchantment
When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Artifact Creature — Golem
This creature doesn't untap during your untap step. Whenever an artifact enters, you may untap this creature.
Artifact Creature — Construct
At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
Instant
Add {R} for each creature you control.
Creature — Elephant
Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Target creature gets -X/-X until end of turn. You gain X life.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Instant
Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
Creature — Angel
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Legendary Creature — Human Assassin
Double strike During your turn, other historic creatures you control have double strike. Disguise {1}{R}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Creature — Giant
When this creature dies, destroy all permanents at the beginning of the next end step.
Sorcery // Sorcery
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.
Instant
Destroy target artifact, creature, or planeswalker.
Creature — Devil Horror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.
Sorcery
Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
Artifact — Equipment
Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}
Enchantment
Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.