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Inventory last scanned: 7/29/2026, 6:07:30 PM
Legendary Creature β Vampire Knight
Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Creature β Vampire
Menace Whenever this creature deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {2}{R}: This creature deals 1 damage to any target.
Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Creature β Frog
{T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.
Creature β Plant
Delirium β Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Giant Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Spree (Choose one or more additional costs.) + {2} β Return target creature card from your graveyard to the battlefield. + {1} β Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} β Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
Sorcery
Draw cards equal to the greatest mana value among artifacts you control.
Artifact
Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn. {T}, Sacrifice an artifact: This artifact deals 1 damage to each opponent. You gain 1 life.
Artifact Creature β Construct
When this creature dies, you gain 2 life.
Legendary Creature β Faerie Wizard
Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Creature β Faerie Rogue
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Creature β Faerie Rogue
Flying Discard a card: This creature gets -2/-0 until end of turn. Any player may activate this ability.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.
Legendary Creature β Fox Samurai
Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Creature β Human Rogue
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
Land
This land enters tapped. {T}: Add {B}, {G}, or {U}.
Creature β Human Soldier
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact. {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.
Creature β Hydra
Trample Landfall β Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
Creature β Ooze
When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Land
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
Artifact
Permanents enter tapped.
Artifact
You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
Legendary Creature β Demon
Trample Whenever another creature dies, put a +1/+1 counter on Orca. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
Creature β Orc
{X}{X}{R}, {T}, Sacrifice this creature: Destroy X target lands.
Creature β Orc
Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.
Creature β Human Knight
{T}, Pay 1 life: Counter target black spell.
Creature β Human Knight
Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.
Creature β Kithkin Cleric
{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
Creature β Orgg
Trample This creature can't attack if defending player controls an untapped creature with power 3 or greater. This creature can't block creatures with power 3 or greater.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create a 1/1 green and white Citizen creature token. II β Put two +1/+1 counters on target creature you control. III β Target creature you control gets +3/+3 and gains trample until end of turn.
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Artifact Creature β Thopter
Flying
Artifact Creature β Thopter
Flying {T}: Add one mana of any color.
Creature β Snake Shaman // Legendary Creature β Snake Shaman
Artifact
This artifact enters with X charge counters on it. {5}, {T}: Create a 1/1 green Snake creature token for each charge counter on this artifact.
Creature β Snake Ninja Rogue
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Creature β Dragon
Flying Whenever Oros deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
Land
{T}: Add {C}. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
Land β Gate
This land enters tapped. {T}: Add {W} or {B}.