Inventory last scanned: 5/1/2026, 6:12:06 PM
Creature — Demon
Flying When this creature enters, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may draw a card.
Instant
Shake the Foundations deals 1 damage to each creature without flying. Draw a card.
Creature — Ogre Warrior
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
Creature — Elf Shaman
When this creature enters, target opponent loses life equal to the number of Elves you control.
Sorcery
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Land
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.
Legendary Creature — Human Warrior
Lifelink At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
Creature — Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Sorcery
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Creature — Shapeshifter Spirit
Whenever this creature blocks or becomes blocked by a creature, change this creature's base power and toughness to that creature's power and toughness until end of turn.
Creature — Shapeshifter
Changeling (This card is every creature type.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Instant
As an additional cost to cast this spell, sacrifice a land. Shard Volley deals 3 damage to any target.
Artifact Creature — Human Rogue
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
Legendary Creature — Shark Octopus Ninja
Sneak {3}{B}{B} First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
Creature — Human Detective
Vigilance Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Artifact Creature — Sphinx
Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.
Creature — Phyrexian Angel
Flying Whenever a land an opponent controls enters, you may gain 3 life.
Legendary Creature — Goblin Artificer
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature. {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Instant
Exile target artifact.
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact.
Sorcery
Destroy all artifacts. They can't be regenerated.
Legendary Creature — Vampire
Flying Shauku can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku.
Legendary Creature — Human Knight Rogue
{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn. Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Enchantment — Aura
Enchant land Enchanted land has "{T}: Add two mana of any one color."
Land — Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Treefolk
Trample Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Instant
Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.
Creature — Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
Instant
Creatures you control get +0/+2 until end of turn.
Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) As long as enchanted creature is white, it gets +1/+1 and has flying.
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Enchantment
As this enchantment enters, choose a color. All nonland permanents are the chosen color.
Creature — Sliver
Slivers can't be blocked except by Slivers.
Artifact Creature — Wall
Defender (This creature can't attack.) This creature enters with X +1/+1 counters on it.
Creature — Dragon
Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.
Artifact Creature — Myr
Flash You may cast artifact spells as though they had flash.
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card.
Instant — Arcane
You may exile a white card with mana value X from your hand rather than pay this spell's mana cost. The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Spirit
When this creature enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
Legendary Creature — Spirit
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei is still on the battlefield.
Legendary Creature — Snake Warrior
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato deals combat damage to a player, that player skips their next untap step.
Creature — Human Wizard
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) When this creature enters, if it was kicked, destroy target nonblack creature. It can't be regenerated.
Enchantment
{1}{R}, Sacrifice a creature: Destroy target nonbasic land.
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: This creature deals 1 damage to any target.