Inventory last scanned: 5/1/2026, 6:12:06 PM
Land
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
Legendary Creature — Snake Shaman
At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.
Instant
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Creature — Elemental
{U}: Exile this creature, then return it to the battlefield face down under its owner's control. {1}: This creature gets +1/-1 or -1/+1 until end of turn. Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature — Merfolk
Protection from Kavu
Instant
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
Instant
Exile up to four target cards from a single graveyard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Artifact
This artifact enters with three charge counters on it. {T}, Remove a charge counter from this artifact: Target player mills two cards.
Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
Creature — Drake
Flying When this creature enters, return a creature you control to its owner's hand.
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Artifact
At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on this artifact. {3}, {T}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to any target.
Artifact
At the beginning of your upkeep and whenever you cast a white spell, put a charge counter on this artifact. {3}, {T}, Sacrifice this artifact: Create a 1/1 colorless Phyrexian Myr artifact creature token for each charge counter on this artifact.
Land
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Creature — Serpent
Whenever this creature attacks, defending player may pay {4}. If that player doesn't, this creature can't be blocked this turn.
Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Soldier
Creature — Human Soldier
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Soldier
When this creature enters, you gain 2 life.
Instant
Change the target of target spell with a single target.
Creature — Shapeshifter
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)
Legendary Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
Creature — Sliver
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Legendary Creature — Zombie Snake Warlock
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Sorcery
Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.
Creature — Goblin
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Creature — Goblin
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. {2}, Sacrifice a Goblin: This creature deals 1 damage to any target.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
Legendary Creature — Angel
Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Legendary Creature — Angel
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
Creature — Merfolk Wizard
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Creature — Human Knight
First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip {3}
Sorcery
Target player draws two cards and loses 2 life.
Artifact Creature — Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) This creature can't be blocked except by creatures with flying or reach.
Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Legendary Creature — Human Warrior
Vigilance, trample, lifelink Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
Artifact
Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile this artifact and all cards from all graveyards. Draw a card.
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
Creature — Spider
Reach {X}{G}{G}: This creature deals X damage to each creature with flying.
Creature — Faerie Scout
Flying {G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Beast
When this creature enters, tap all lands you control.
Instant
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
Legendary Creature — Cat Nightmare
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar. It gains indestructible until end of turn.
Artifact Creature — Myr
{T}: Add {U}.
Sorcery
You may cast this spell as though it had flash if X is 3 or less. Draw X cards.
Creature — Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have double strike.
Artifact Land
This land enters tapped. Indestructible {T}: Add {U} or {R}.
Creature — Wolf Warrior
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Creature — Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When this creature enters, draw a card.
Creature — Human Cleric
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.