8289 Burden Road, 61115
Cards Tracked
6893
In Stock
6872
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Inventory last scanned: 7/30/2026, 6:08:10 PM
Legendary Creature — Goblin Pilot
Vigilance {T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Sorcery
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
Creature — Human Wizard
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Instant
Untap target creature. Draw a card.
Sorcery
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life.
Creature — Dinosaur
Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Creature — Cat
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.) When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Sorcery
For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
Instant
Return target permanent to its owner's hand.
Sorcery
Return target card from your graveyard to your hand.
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
Enchantment — Aura
Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • This Aura deals 1 damage to target player or planeswalker. • Target player gains 1 life.
Artifact
{T}: Target player exiles a card from their graveyard. {1}, Exile this artifact: Exile all graveyards. Draw a card.
Land
You have no maximum hand size. {T}: Add {C}.
Sorcery
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
Legendary Creature — Human Knight
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Land
This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Counter target spell. Its controller can't cast spells this turn.
Instant
This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature.
Creature — Human Soldier
Haste
Enchantment
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
Creature — Vampire
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. Threshold — As long as there are seven or more cards in your graveyard, this creature is white and has "{T}: Destroy target black creature."
Creature — Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.
Instant // Sorcery
Artifact
{T}: Until end of turn, target creature gains "Whenever this creature is dealt damage, you draw that many cards and lose that much life." That creature's controller may have this artifact deal 1 damage to it. Activate only as a sorcery.
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Sorcery
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield.
Enchantment
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Land
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
Land
This land enters tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
Enchantment — Room // Enchantment — Room
Sorcery
Return target creature card from your graveyard to the battlefield.
Instant
Until end of turn, creatures you control gain "{1}: Regenerate this creature."
Instant
Destroy all creatures that dealt damage to you this turn.
Instant
Return all artifacts you control to their owner's hand.