Inventory last scanned: 5/1/2026, 6:12:06 PM
Creature — Dragon
Flying When this creature enters, it deals damage to any target equal to the number of Mountains you control.
Instant
Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Artifact
Sacrifice a creature: Put a charge counter on this artifact. {1}, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
Land
This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Specter
Flying When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Sorcery
Target player discards a card at random.
Creature — Bear Spirit
Whenever this creature attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Creature — Spirit
As long as this creature is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
Creature — Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Creature — Sliver Spirit
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
Artifact Creature — Soldier
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land an opponent controls enters, you gain 1 life.
Creature — Spirit
Flash Flying When this creature enters, exile target spell with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Instant
Counter target spell with mana value 2.
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature — Dragon
Flying Whenever this creature attacks, draw a card, then discard a card. This creature gets +X/+0 until end of turn, where X is the discarded card's mana value.
Creature — Human Wizard
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature — Faerie Wizard
Flash Flying When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Artifact Creature — Sphinx
Flying When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
Creature — Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
Creature — Sphinx
This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Legendary Creature — Spider Human Hero
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Creature — Spike
This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
Creature — Spike
This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: You gain 2 life.
Legendary Creature — Human Gamer
({B/P} can be paid with either {B} or 2 life.) {B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
Creature — Goblin Shaman
{1}{R}{R}: This creature deals damage equal to its power to any target.
Instant
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Artifact Creature — Construct
Whenever this creature blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from this creature: This creature can't be blocked this turn.
Creature — Phyrexian Beast
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) You may have this creature assign its combat damage as though it weren't blocked.
Creature — Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Creature — Sliver
All Sliver creatures have reach.
Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Artifact Creature — Golem
Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying
Creature — Elf Scout
This creature can't be blocked except by creatures with flying or reach.
Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.
Enchantment
Whenever a nontoken creature you control enters, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Enchantment — Aura
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection.
Artifact
You may choose not to untap this artifact during your untap step. {2}, {T}: Target creature gets +0/+2 for as long as this artifact remains tapped.
Creature — Spirit
Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal this creature from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
Creature — Cat Spirit
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)