Inventory last scanned: 5/1/2026, 6:12:06 PM
Creature — Beast
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.
Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
Instant
Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.
Instant // Instant
Creature — Elemental Shaman
{B}{R}: Each player loses 1 life.
Creature — Phyrexian Zombie Mercenary
At the beginning of your upkeep, this creature deals 3 damage to target creature you control.
Sorcery
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
Creature — Elemental
Whenever this creature is dealt damage, it deals that much damage to any target.
Sorcery
Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Slug
Whenever this creature blocks or becomes blocked, you may pay {1}{G}. If you do, this creature gains first strike until end of turn. Otherwise, each creature blocking or blocked by this creature gains first strike until end of turn.
Creature — Spider
Reach (This creature can block creatures with flying.) Sacrifice a land: This creature deals 1 damage to each creature with flying.
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
Creature — Elemental
Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Instant
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Sorcery
Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.
Creature — Fungus
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Prevent all combat damage that would be dealt this turn.
Creature — Fungus
Each other creature you control that's a Fungus or Saproling gets +1/+1.
Creature — Spider
Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature. When this enchantment leaves the battlefield, remove all fungus counters from all creatures.
Enchantment — Aura
Enchant Swamp When enchanted land becomes tapped, destroy it. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land is an Island.
Land
{T}: Add {C}. {4}, {T}: Create a 0/1 white Goat creature token. {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
Creature — Faerie Noble
Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.
Sorcery
Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Creature — Bird
Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Instant
Squall Line deals X damage to each creature with flying and each player.
Creature — Monger
{2}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Enchantment
Sorcery spells cost {3} more to cast.
Sorcery
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Sorcery
Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Artifact
At the beginning of your upkeep, draw a card. {T}: This artifact deals 1 damage to any target.
Artifact
{3}, {T}: Target creature gets -2/-0 until end of turn.
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
Creature — Goblin Rogue
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.) {2}{B}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
Creature — Human Assassin
{3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature.
Creature — Vampire
Flying {1}{B}, Discard a card: This creature gets +2/+2 until end of turn.
Creature — Cat Archer
When this creature enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Land
{T}: Add {C}. {6}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Creature — Cat
This creature can't be blocked by more than one creature.
Snow Creature — Yeti
When this creature enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to this creature. {2}{S}: Return this creature to its owner's hand. Activate only as a sorcery. ({S} can be paid with one mana from a snow source.)
Instant // Instant
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Legendary Creature — Human Warrior
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
Artifact
This artifact enters tapped. {T}: Add one mana of any color that a basic land you control could produce.
Legendary Creature — Human Rogue
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)
Creature — Angel
Flying
Land
{T}: Add {C}. {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Instant
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
Enchantment
Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.