Inventory last scanned: 5/1/2026, 6:12:06 PM
Creature — Merfolk Wizard
Whenever this creature becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to any target.
Creature — Surrakar
Whenever you cast an instant or sorcery spell, you may put a charge counter on this creature. Whenever this creature deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature — Angel Spirit
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Creature — Phyrexian Cleric
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature — Zombie
Trample As this creature enters, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Land
{T}: Add {C}. {3}{B}{G}: Until end of turn, this land becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Legendary Creature — Merfolk God
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Land
This land enters tapped. {T}: Add {U}. {T}, Sacrifice this land: Add {U}{U}.