8289 Burden Road, 61115
Cards Tracked
6843
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6823
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Inventory last scanned: 7/31/2026, 6:07:24 PM
Sorcery
Destroy all nonartifact permanents.
Instant
Target creature you control deals damage equal to its power to any target.
Sorcery
Draw cards equal to the power of target creature you control.
Creature — Elemental Shaman
When this creature enters, put a -1/-1 counter on each creature.
Creature — Spirit
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life and attacking player loses that much life.
Creature — Spirit
As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays {X}.
Sorcery
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.
Creature — Human Knight
{W}{W}, {T}: Destroy target red permanent.
Creature — Human Scout Ally
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
Creature — Bird
Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact.
Creature — Spirit
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Creature — Illusion
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature — Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Artifact Creature — Golem
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Instant
({C} represents colorless mana.) Target creature gets +3/-3 until end of turn.
Artifact
Sacrifice a creature: Put a charge counter on this artifact. {1}, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
Land
This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Dragon
Flying When this creature enters, it deals damage to any target equal to the number of Mountains you control.
Sorcery
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Specter
Flying When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Sorcery
Target player discards a card at random.
Creature — Bear Spirit
Whenever this creature attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Creature — Spirit
As long as this creature is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
Creature — Cat Spirit
Protection from green {B}: Regenerate this creature.
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
Creature — Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
Creature — Sliver Spirit
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Artifact Creature — Soldier
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land an opponent controls enters, you gain 1 life.
Legendary Creature — Human Hero
Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell.
Creature — Dragon
Flying Whenever this creature attacks, draw a card, then discard a card. This creature gets +X/+0 until end of turn, where X is the discarded card's mana value.
Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Instant
Counter target noncreature spell unless its controller pays {2}.
Creature — Spirit
Flash Flying When this creature enters, exile target spell with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge counters on it to any target.
Creature — Sphinx
Flying When this creature enters, target opponent draws a card and you draw three cards.
Creature — Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
Creature — Sphinx
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
Creature — Sphinx
This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.
Artifact Creature — Sphinx
Flying When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
Legendary Creature — Spider Human Hero
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.