Inventory last scanned: 5/1/2026, 6:12:06 PM
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U}.
Instant // Instant
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
Enchantment Creature — Elk
Bestow {1}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Creature — Human Wizard
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Sorcery
Destroy target creature with horsemanship.
Creature — Human Wizard
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.
Artifact Creature — Construct
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature — Human Knight
Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Legendary Creature — Kraken
Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
Legendary Creature — Dryad
Other creatures you control get +1/+1. When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
Legendary Creature — Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Creature — Spirit
Flying At the beginning of your end step, tap all lands you control.
Creature — Human Advisor
Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Artifact — Equipment
Equipped creature gets +2/+1. Equip {2}
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
Creature — Beast
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Creature — Tyranid
Subterranean Assault — Whenever this creature attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
Legendary Creature — Human Soldier
Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
Legendary Creature — Human Wizard
Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn.
Creature — Goblin Artificer Ally
Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.
Instant
Draw a card. You get {E}{E} (two energy counters).
Creature — Elemental
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, this creature deals 3 damage to that player.
Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
Creature — Insect
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Instant
Counter target spell that targets a permanent you control.
Instant
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Creatures your opponents control get -2/-0 until end of turn.
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Creature — Mutant Ninja Fox
Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature.
Artifact — Vehicle
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
You may tap or untap target artifact, creature, or land.
Creature — Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
Land
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Creature — Angel
Flying, vigilance When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Elf Assassin
At the beginning of your end step, if a creature died this turn, draw a card.
Creature — Human Knight
Whenever you gain life, put a +1/+1 counter on this creature. As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Artifact
{1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
Creature — Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
Legendary Creature — Human Performer Ally
Flash Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
Legendary Creature — Zombie Warrior
{1}{R}, Sacrifice another creature: Tymaret deals 2 damage to target player or planeswalker. {1}{B}, Sacrifice a creature: Return this card from your graveyard to your hand.
Sorcery
Target player discards their hand unless they pay 7 life.
Creature — Dragon
Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying When this creature enters, if its surge cost was paid, it deals 3 damage to any target.
Instant
Choose one — • Destroy target creature with mana value 3 or less. • Return target creature to its owner's hand.
Artifact
If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with this artifact this turn.
Sorcery
Scry X, where X is the greatest mana value among permanents you control, then draw three cards.
Creature — Cat
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate this creature.
Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) This creature attacks each combat if able.
Legendary Creature — Hellion Hydra
Ulasht enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one — • Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.