8289 Burden Road, 61115
Cards Tracked
6843
In Stock
6823
Rating
β
Inventory last scanned: 7/31/2026, 6:07:24 PM
Enchantment
Constellation β Whenever this enchantment or another enchantment you control enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
Enchantment β Aura
Enchant creature Domain β Enchanted creature gets +1/+1 for each basic land type among lands you control.
Sorcery
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target player draws X cards.
Creature β Zombie Knight
Protection from white {B}: This creature gains flying until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.
Creature β Vampire Horror
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
Creature β Vampire Noble
This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature β Vampire Horror
Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Each player loses 1 life for each creature they control.
Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
Creature β Human Archer
{1}, {T}: This creature deals 1 damage to target creature. Tap that creature.
Sorcery
Target opponent discards a card at random, then discards a card.
Legendary Creature β Human Shaman
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.
Land
This land enters tapped. {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {B} for each storage counter removed this way.
Artifact β Vehicle
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1
Creature β Elemental Spirit
Protection from red {T}: This creature deals 1 damage to each creature without flying.
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
Enchantment β Aura
Flash Enchant creature or Food Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
Legendary Creature β Human Warrior Ally
Other creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
Enchantment
When this enchantment enters, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.
Land
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Enchantment Creature β Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Chain β Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III β Gestalt Mode β When you next cast a creature spell this turn, it gains haste until end of turn.
Kindred Sorcery β Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Enchantment β Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Legendary Creature β Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce enters, you may return target creature to its owner's hand.
Creature β Human Cleric
When this creature enters, choose one β β’ Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield. β’ Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
Artifact Creature β Golem
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Artifact
Whenever you're dealt damage, put that many charge counters on this artifact. At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.
Artifact
You may spend white mana as though it were red mana.
Creature β Human Soldier
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven β {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Land
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Enchantment β Aura
Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
Land β Island Swamp
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
Land
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Legendary Creature β Human Soldier
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Creature β Human Wizard
{G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.