Inventory last scanned: 5/2/2026, 6:12:37 PM
Instant
Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].
Sorcery
Return all permanents of the color of your choice to their owners' hands.
Creature — Human Mercenary
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters, each player sacrifices a creature of their choice.
Creature — Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
Creature — Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast. Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on this enchantment. They can't be regenerated.
Enchantment Creature — Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Giant
Domain — This creature gets +1/+1 for each basic land type among lands you control.
Creature — Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever this creature deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
Legendary Creature — Human Warrior
Haste {2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-1.
Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
Creature — Treefolk
Trample When this creature dies, return it to its owner's hand.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Enchantment
When this enchantment enters, if you cast it, shuffle your hand and graveyard into your library, then draw seven cards. The first spell each player casts during each of their turns may be cast without paying its mana cost.
Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Creature — Merfolk Cleric
{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
Creature — Human Bear Druid
{T}: Add {G}. Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
Creature — Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
Creature — Vampire
Flying Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Instant
Any number of target opponents each discard their hands, then draw seven cards. Draw a card.
Sorcery
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
Sorcery
Each player discards their hand, then draws seven cards.
Artifact
{3}: Each player mills two cards.
Enchantment — Aura
Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return this Aura to its owner's hand.
Sorcery
Whipflare deals 2 damage to each nonartifact creature.
Creature — Human Rogue Artificer
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Creature — Merfolk
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
Creature — Merfolk Warrior
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
Legendary Creature — Human Cleric
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
Creature — Phyrexian Specter
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip {3}
Creature — Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Artifact
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {W}, then add an additional {W} for each charge counter removed this way.
Creature — Human Knight
Protection from black {W}: This creature gains flying until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.