Philadelphia, PA
Cards Tracked
621
In Stock
0
Rating
—
Inventory last scanned: 5/28/2026, 6:15:35 PM
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Illusion
When this creature enters, put a +1/+1 counter on target creature you control.
Sorcery
({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Elf Shaman
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, create four 1/1 green Saproling creature tokens.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Instant
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Creature — Elemental
You may have this creature assign its combat damage as though it weren't blocked.
Creature — Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Creature — Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Siren
Flash Flying When this creature enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Land
This land enters tapped. {T}: Add {R} or {G}.
Land
This land enters tapped. {T}: Add {G}. {T}, Sacrifice this land: Add one mana of any color.
Creature — Elf Archer
Whenever a player casts a green spell, put a +1/+1 counter on this creature.
Creature — Giant
Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target."
Instant
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
Land
This land enters tapped. {T}: Add {G} or {W}.
Land
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Instant // Instant
Instant
Each opponent sacrifices an artifact or enchantment of their choice.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
Legendary Creature — Goblin
Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Creature — Human Warrior
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
Creature — Vampire
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Instant
Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Creature — Human Berserker
{5}{G}: This creature gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.
Legendary Creature — Moonfolk Wizard
Flying {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature — Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Creature — Vampire
Play with the top card of your library revealed. As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.
Creature — Vedalken Artificer
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Creature — Orc Warrior
Whenever you lose life for the first time each turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Enchantment — Aura
Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment
{U}, Sacrifice this enchantment: Target player mills three cards. Draw a card.
Creature — Lizard Warrior
Double strike {B}{G}: This creature gets +1/+1 until end of turn. Activate only once each turn.
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Creature — Werewolf Horror // Creature — Eldrazi Werewolf
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Instant
Each player draws two cards.
Land
{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
Creature — Elf Druid
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
Creature — Wolf
Creatures with power less than this creature's power can't block it.
Creature — Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
Sorcery
Whipflare deals 2 damage to each nonartifact creature.
Enchantment
Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
Creature — Devil
When this creature enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Creature — Elf Warrior
Whenever this creature attacks or blocks, if you control another non-Human creature, this creature gets +1/+1 until end of turn.
Creature — Human Wizard
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, change the target of target spell or ability with a single target.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
Instant
Target player sacrifices an attacking creature of their choice. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)