Philadelphia, PA
Cards Tracked
621
In Stock
0
Rating
—
Inventory last scanned: 5/28/2026, 6:15:35 PM
Creature — Eldrazi
Trample
Creature — Zombie Elf
Deathtouch When this creature dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Elf Warrior
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
Creature — Elf Shaman
When this creature enters, draw a card.
Creature — Elemental
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Land — Desert
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Artifact
Flash {B}, {T}, Sacrifice an artifact: Draw a card.
Artifact Creature — Minotaur Wizard Sorcerer
{1}{U}{R}: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Creature — Shade
{B}: This creature gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
You may play an additional land this turn. Draw a card.
Artifact
When this artifact enters, each player chooses a nonland permanent and puts a doom counter on it. {2}, {T}, Sacrifice this artifact: Destroy each permanent with a doom counter on it.
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creature — Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
Creature — Angel
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
Creature — Kor Wizard
When this creature enters, you and target opponent each draw a card.
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.
Creature — Avatar
Whenever this creature deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
Creature — Elemental
This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Creature — Human Soldier
Whenever this creature attacks, tap target creature defending player controls.
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Artifact Creature — Angel
Flying When this creature enters, you gain 3 life for each artifact you control.
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Sorcery
Choose one or both — • Destroy target artifact. • Destroy target nonbasic land.
Enchantment — Aura
Enchant creature When this Aura enters, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
Creature — Kavu
When this creature enters, it deals 4 damage to target creature.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2}
Creature — Eldrazi Drone
Devoid (This card has no color.) {1}: Target colorless creature gains haste until end of turn.
Basic Land — Forest
({T}: Add {G}.)
Basic Land — Forest
({T}: Add {G}.)
Basic Land — Forest
({T}: Add {G}.)
Basic Land — Forest
({T}: Add {G}.)
Basic Land — Forest
({T}: Add {G}.)
Basic Land — Forest
({T}: Add {G}.)
Basic Land — Forest
({T}: Add {G}.)
Basic Land — Forest
({T}: Add {G}.)
Basic Land — Forest
({T}: Add {G}.)
Basic Land — Forest
({T}: Add {G}.)
Land
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
Land
This land enters tapped. {T}: Add {W} or {B}.
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
Land
This land enters tapped. {T}: Add {G}, {U}, or {R}.
Sorcery
You draw two cards, lose 2 life, then mill two cards.
Creature — Dragon
Flying {R}: This creature gets +1/+0 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Artifact Creature — Juggernaut
This creature attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this creature.
Creature — Giant Knight
Adamant — If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. This creature can't be blocked by creatures with power 2 or less.
Land
{T}: Add {C}. {5}, {T}, Sacrifice this land: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Instant
Untap target creature. It gets +3/+3 until end of turn.
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature — Shapeshifter
Changeling (This card is every creature type.) {1}{B}: This creature gets +1/+1 until end of turn.
Creature — Shapeshifter
Changeling (This card is every creature type.) {1}{B}: This creature gets +1/+1 until end of turn.
Enchantment — Aura
Enchant land When this Aura enters, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."
Sorcery
Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Creature — Beast
Whenever a player casts a spell, if it's not their turn, that player draws a card.