Philadelphia, PA
Cards Tracked
621
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0
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Inventory last scanned: 5/28/2026, 6:15:35 PM
Enchantment — Aura
Enchant creature When this Aura enters, tap target creature an opponent controls. Enchanted creature gets +1/+3.
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Creature — Horror
Whenever this creature becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
Creature — Zombie
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Creature — Goblin Warrior
First strike When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
Artifact Creature — Chimera
Flying
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
Land
This land enters tapped. {T}, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Creature — Griffin
Flying When this creature enters, return target enchantment card from your graveyard to your hand.
Creature — Griffin
Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Land
{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Instant
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
Creature — Elf Druid Ally
Rally — Whenever this creature or another Ally you control enters, you may pay {1}. If you do, create a 1/1 green Plant creature token.
Legendary Creature — Human Archer Ranger
Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Land
{T}: Add {C}. {3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {G}. {T}, Sacrifice this land: Add {G}{G}.
Instant
Heat Ray deals X damage to target creature.
Artifact
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
Sorcery
Destroy six target creatures.
Land
This land enters tapped. {T}: Add {U} or {R}.
Creature — Horror
This creature can't be blocked as long as defending player controls the most creatures or is tied for the most.
Artifact Creature — Golem
Whenever this creature attacks or blocks, each player draws a card.
Instant
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Artifact
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Instant
As an additional cost to cast this spell, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature.
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add {R}{R}{R}.
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
Creature — Vampire
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice this creature: Draw a card.
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Return target artifact to its owner's hand.
Sorcery
Exile target creature or enchantment.
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Basic Land — Island
({T}: Add {U}.)
Creature — Illusion
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.