Philadelphia, PA
Cards Tracked
621
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Rating
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Inventory last scanned: 5/28/2026, 6:15:35 PM
Instant
You gain 3 life. Draw a card.
Creature — Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you may return target creature an opponent controls to its owner's hand.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Creature — Human Warrior
Whenever this creature attacks, Human creatures you control get +1/+0 until end of turn.
Sorcery
Return target creature card from your graveyard to the battlefield.
Sorcery
Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.
Legendary Creature — Kobold Warrior
First strike, menace, trample Partner (You can have two commanders if both have partner.)
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Creature — Elemental Warrior
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Tap two untapped creatures you control: This creature gets +2/+2 until end of turn.
Creature — Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
Creature — Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0.
Sorcery
Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Instant
Target opponent sacrifices a creature of their choice with flying.
Sorcery
Return target exiled card with flashback you own to your hand.
Land
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Creature — Cat
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature and untap it.
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus. {1}{W}: Create a 1/1 white Pegasus creature token with flying.
Creature — Beast
Trample, hexproof Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Sorcery
Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Legendary Planeswalker — Samut
Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Artifact — Equipment
As this Equipment becomes attached to a creature, choose a color. Equipped creature gets +2/+0 and has protection from the last chosen color. Equip {3}
Creature — Satyr
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Sorcery
Savage Twister deals X damage to each creature.
Artifact Creature — Scarecrow
Whenever this creature becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.
Creature — Drake
Flying Whenever another creature dies, you may put a +1/+1 counter on this creature.
Creature — Human Warrior
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When this creature enters, if it was kicked, it gains haste until end of turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
Land
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
Artifact
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
Creature — Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
Creature — Human Wizard
{W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Creature — Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Artifact — Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Archon
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
Creature — Spider
Reach {X}{G}{G}: This creature deals X damage to each creature with flying.
Creature — Human Assassin
Creatures with power greater than this creature's power can't block it. Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
Instant
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
Creature — Human Soldier // Instant — Adventure
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
Artifact
{1}, {T}: Add {G}{U}.
Artifact
{1}, {T}: Add {G}{U}.
Creature — Human Cleric
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}
Creature — Zombie
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target nonblack creature. It can't be regenerated.
Creature — Goblin
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Vampire Soldier
Flying
Creature — Kor Cleric // Land
Creature — Phoenix
Flying, haste When you cast your commander, return this card from your graveyard to the battlefield.
Creature — Human Knight
Flying, haste
Sorcery
Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.