11213 Wheeler Ridge Drive, Manassas, VA, 20109
Cards Tracked
9207
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9207
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Land
{T}: Add {C}. {1}{B}{R}, {T}: Each player discards a card. Activate only as a sorcery.

Instant
Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control.

Instant // Sorcery

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. II, III β Put a card exiled with this Saga into its owner's hand. IV β Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.

Enchantment β Aura
Enchant creature or Vehicle When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Enchanted permanent gets +1/+1 and has lifelink.

Sorcery
This spell costs {2} less to cast if it targets a permanent with mana value 1. Return target creature or Vehicle an opponent controls to its owner's hand. Draw a card.

Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Enchantment β Room // Enchantment β Room

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Create a 5/5 green Elephant creature token. III β Double the power and toughness of each creature you control until end of turn.

Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Artifact Creature β Robot
Robobrain War Mind's power is equal to the number of cards in your hand. When this creature enters, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. Whenever this creature attacks, you may pay {E}{E}{E}. If you do, draw a card.

Enchantment β Plan
Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment. When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens.

Enchantment β Aura
Flash Enchant creature When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying. Enchanted creature gets +2/+2.

Legendary Creature β Elf Druid
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Legendary Creature β Elf Druid
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Sorcery β Lesson
Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Artifact β Vehicle
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Exhaust β {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 1
Artifact β Vehicle
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Exhaust β {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 1

Artifact β Equipment
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. Equipped creature gets +2/+0 and has flying and haste. Equip {2} Mayhem {2}

Creature β Human Wizard Sorcerer
Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target.

Legendary Creature β Rhino Mutant
Rocksteady can't be blocked by more than one creature. Boars you control can't be blocked by more than one creature. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Instant
Target creature you control deals damage equal to its power to target creature an opponent controls.

Land
This land enters tapped unless you control a Mount or Vehicle. {T}: Add {R}. {1}{R}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

Creature β Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.

Creature β Human Knight
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, the Ring tempts you.

Creature β Merfolk Rogue
Landfall β Whenever a land you control enters, you get {E} (an energy counter). {T}, Pay six {E}: Draw three cards.

Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.

Enchantment
When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.

Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Artifact β Vehicle
This Vehicle gets +1/+1 for each Hamster you control. Whenever this Vehicle attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV β Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

Sorcery
Discard a card, then draw two cards.

Legendary Creature β Human Artificer
When Rona enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. {4}, {T}: Exile the top card of your library.
Legendary Creature β Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.

Legendary Creature β Human Rogue Hero
Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn. {T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.

Creature β Vampire Assassin
Flash Flying, lifelink When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.

Creature β Shapeshifter
Changeling (This card is every creature type.) Flying When this creature enters, exile up to two target cards from graveyards. You gain 3 life.

Artifact Creature β Construct
Flying Whenever another artifact you control enters, you may draw a card. If you do, discard a card.

Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Land
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Creature β Plant Horror
{T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. {G}{U}, {T}, Exile this creature: Return target card with flashback you own from exile to your hand.

Sorcery
Until end of turn, creatures you control get +2/+2 and gain menace and "Whenever this creature attacks, you gain 1 life." (A creature with menace can't be blocked except by two or more creatures.)

Creature β Satyr Scout
{T}: Add {G}. {1}, {T}: Add one mana of any color.

Creature β Elf Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

Creature β Human Survivor
Haste Survival β At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
Artifact β Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice this Equipment: Draw a card. Equip {3}

Legendary Creature β Dragon
Flying, haste

Creature β Human Knight
Vigilance When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.

Legendary Creature β Human Assassin
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Legendary Creature β Human Assassin
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.

Legendary Creature β Giant Shaman
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
Legendary Creature β Giant Shaman
When Rosheen enters, mill six cards. You may put a card with {X} in its mana cost from among them into your hand. {T}: Reveal any number of cards with {X} in their mana cost in your hand. Add {C}{C} for each card revealed this way. Spend this mana only on costs that contain {X}.

Legendary Creature β Halfling Peasant
When Rosie Cotton enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature β Halfling Peasant
When Rosie Cotton enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Creature β Demon
Trample Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) Renew β {X}{B}{B}, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.