11213 Wheeler Ridge Drive, Manassas, VA, 20109
Cards Tracked
9170
In Stock
9170
Rating
—
Inventory last scanned: 6/15/2026, 6:09:43 PM
Artifact
{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It is every creature type.)
Creature — Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}." ({C} represents colorless mana.) {1}{C}: Regenerate this creature.
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Creature — Human Ninja
Ninjutsu {2}{B} This creature enters with a menace counter on it. Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Creature — Faerie Rogue
Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When this Aura is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.
Instant
This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.
Instant
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
Enchantment
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Creature — Zombie Cat
When this creature dies, target opponent discards a card at random.
Creature — Dragon
Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. Equip {3}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.
Legendary Creature — Wizard
Flying, deathtouch Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
Creature — Sliver
Hellbent — As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker."
Creature — Fox Ninja
Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike
Instant
Target creature gains deathtouch until end of turn. Draw a card.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has flying and first strike. Equip {2}
Artifact Creature — Construct
{W}: This creature gains vigilance until end of turn.
Creature — Phyrexian Warrior
Menace Equipment spells you cast cost {1} less to cast. Activated abilities of Equipment you control that target this creature cost {1} less to activate.
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W}
Creature — Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. Equip {2}
Creature — Insect Assassin
When this creature enters, choose one — • Put two +1/+1 counters on this creature. • Put target exiled card with warp on the bottom of its owner's library.
Creature — Zombie Soldier
Other Zombies you control get +1/+0.
Creature — Human Berserker
Metalcraft — When this creature enters, if you control three or more artifacts, this creature gets +3/+3 and gains haste until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Creature — Elemental
When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Creature — Elemental
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature. Blow Up — {T}, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.
Instant
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
Creature — Lizard
{R}: This creature gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
Legendary Creature — Pest
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {R} or {G}.
Instant
Exile target creature or enchantment.
Enchantment — Aura
Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Creature — Phyrexian Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Beast
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Creature — Zombie Bat
Flying {1}: This creature gains haste until end of turn.
Creature — Treefolk Warlock
Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.)
Enchantment — Aura
Enchant land When this Aura enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Land
{T}: Add {C}. {5}{U}, {T}, Sacrifice this land: Draw two cards.
Land
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: It deals 2 damage to any target.
Land
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Phyrexian
Defender {2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.