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Creature β Bird Wizard
Flying Whenever you draw a card, put a +1/+1 counter on this creature.

Legendary Creature β Human Hero
Deathtouch, lifelink When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.

Sorcery
Target creature gains flying until end of turn. Draw a card.

Artifact Creature β Wall
Defender {2}{W}, {T}: Tap target creature.

Artifact Creature β Fox
When this creature leaves the battlefield, you draw two cards and each opponent draws a card.

Artifact Creature β Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
Artifact Creature β Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.

Instant
As an additional cost to cast this spell, choose a creature you control or a warped creature card you own in exile. Close Encounter deals damage equal to the power of the chosen creature or card to target creature.

Creature β Human Scout
Flying When this creature enters, you gain 2 life and draw two cards.

Creature β Moogle
Flying When this creature enters, put a +1/+1 counter on target creature. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature β Bird
Flying When this creature enters, destroy target enchantment. {W}: Target permanent becomes white until end of turn.

Legendary Creature β Human Soldier Mercenary
Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.


Legendary Creature β Avatar
Flying Particle Beam β When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Creature β Faerie
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Dinosaur
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.

Instant
Tiered (Choose one additional cost.) β’ Cross-Slash β {0} β Destroy target tapped creature. β’ Blade Beam β {1} β Destroy any number of target tapped creatures with different controllers. β’ Omnislash β {3}{W} β Destroy all tapped creatures.

Creature β Human Pilot
Mounts and Vehicles you control get +1/+1. This creature saddles Mounts and crews Vehicles as though its power were 2 greater.

Creature β Human Pilot
When this creature enters, scry 2. {T}: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

Artifact β Vehicle
Flying When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. Crew 1
Artifact β Vehicle
Flying When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. Crew 1
Artifact Creature β Equipment Kirin
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

Creature β Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Creature β Human Pirate
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature β Raccoon
Descend 4 β When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.

Artifact β Equipment
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Dog
When this creature enters, look at the top two cards of your library. Put one into your hand and the other into your graveyard. Warp {2}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Enchantment β Aura
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.

Creature β Cat Beast
{1}{W}, {T}: Tap target nonenchantment creature.

Artifact Creature β Gnome
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Creature β Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

Creature β Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
Creature β Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.

Artifact
When this artifact enters, surveil 1. {3}{W}, {T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.

Creature β Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.

Creature β Turtle
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature β Beast
Trample When this creature enters, choose one β β’ Destroy target artifact or enchantment. β’ Draw a card.

Instant
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
Sorcery
EscalateβDiscard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more β β’ Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. β’ Target creature gets -2/-2 until end of turn. β’ Target opponent loses 2 life and you gain 2 life.

Sorcery
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more β β’ Target player discards all the cards in their hand, then draws that many cards. β’ Collective Defiance deals 4 damage to target creature. β’ Collective Defiance deals 3 damage to target opponent or planeswalker.

Artifact
Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

Legendary Creature β Human Samurai Hero
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Legendary Creature β Human Soldier
Lifelink Exploit (When this creature enters, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.

Creature β Elemental Horse
Ward {1}, haste Opus β Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.

Creature β Dinosaur
Reach, trample

Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +6/+6 and has trample. Equip {3}{G}{G}

Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.

Creature β Wurm
Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Creature β Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)

Artifact Creature β Construct
When this creature enters, it deals 3 damage to each opponent and you gain 3 life. When this creature dies, discard any number of cards, then draw that many cards plus one.

Creature β Human Warrior
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

Artifact Creature β Construct
{2}, Sacrifice this creature: Draw a card. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Sorcery
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.

Creature β Merfolk Wizard
{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.

Artifact Creature β Construct
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.

Legendary Creature β Human Assassin
Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.

Instant β Lesson
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.