11213 Wheeler Ridge Drive, Manassas, VA, 20109
Cards Tracked
9179
In Stock
9179
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Inventory last scanned: 6/16/2026, 6:10:00 PM
Creature — Human Citizen
When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Creature — Human Soldier
Whenever another white creature you control enters, tap target creature an opponent controls.
Artifact Creature — Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Artifact Creature — Bird
Flying Whenever this creature attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Artifact
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Sorcery
Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Crab Demon
Emerge from artifact {5}{B}{B} (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.) When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
Artifact Creature — Construct
Whenever you activate an ability of an artifact or creature that isn't a mana ability, this creature gets +1/+1 until end of turn.
Sorcery — Lesson
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Enchantment — Aura
Enchant creature When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. When enchanted creature is dealt damage, destroy it.
Creature — Cyclops Wizard
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Enchantment — Aura
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact Creature — Golem
Prototype {2}{G} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {T}: Add an amount of {G} equal to this creature's power.
Enchantment — Aura
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Land — Desert
{T}: Add {C}. {3}, {T}, Sacrifice this land: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Legendary Creature — Human Soldier
Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
Artifact
{2}, Exile this artifact: Target player shuffles their graveyard into their library. Draw a card.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+1, where X is the number of artifacts you control. Equip {2}
Instant
Choose one — • Destroy target Vehicle. • Crash and Burn deals 6 damage to target creature or planeswalker.
Sorcery
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Insect
Trample This creature gets +10/+10 as long as you control ten or more lands.
Creature — Beast
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Phyrexian Horror
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Creature — Elf Warrior
This creature enters with three -1/-1 counters on it. At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Eye
{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.
Instant
Exile target card from a graveyard. Draw a card.
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {W}.
Legendary Enchantment — Shrine
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Creature — Goblin Bard
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and add {R}.
Sorcery // Sorcery
Creature — Human Scout
Double strike, trample Whenever this creature deals combat damage to a player, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Creature — Ogre Pirate
Trample When this creature enters, you become the monarch.
Creature — Vampire Knight
Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
Instant
Target creature gains double strike until end of turn. When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Creature — Ogre Rogue
This creature enters tapped.
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Creature — Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
Land — Town
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Creature — Kithkin Ranger
Trample Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Creature — Vampire
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Creature — Centaur Soldier
As this creature enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Artifact
{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. When a legendary creature you control enters, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch.
Creature — Zombie Bird
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)