11213 Wheeler Ridge Drive, Manassas, VA, 20109
Cards Tracked
9207
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9207
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β
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Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.

Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.

Instant
Target player sacrifices a creature of their choice.

Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Artifact Creature β Horse
As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.

Legendary Artifact Creature β Elemental
This spell costs {1} less to cast for each permanent card in your graveyard. Reach Immune β Prevent all combat damage that would be dealt to Diamond Weapon.

Artifact β Book
Whenever you cast an instant or sorcery spell, put a page counter on this artifact. {5}, {T}: Draw a card. This ability costs {1} less to activate for each page counter on this artifact.

Enchantment
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.

Creature β Spirit Cleric
When this creature enters, draw a card. Descend 4 β This creature has flying as long as there are four or more permanent cards in your graveyard.

Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Instant
Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Creature β Human Citizen Ally
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.

Enchantment β Aura
Enchant basic land you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Creature β Human Warlock
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Artifact
{T}: Add {U} or {B}. {U}{B}, {T}, Sacrifice this artifact: Draw a card.
Land β Gate
This land enters tapped. {T}: Add {U} or {B}.

Creature β Insect
Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on this creature.

Legendary Creature β Dryad Druid
Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Legendary Creature β Dryad Druid
Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Land
This land enters tapped. {T}: Add {R} or {G}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

Artifact Creature β Dinosaur Gnome
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature you control gains menace until end of turn.

Instant
Target creature you control gets +1/+0 and gains vigilance until end of turn. It deals damage equal to its power to target creature an opponent controls.

Instant
This spell costs {1} less to cast if it targets an attacking or tapped creature. Target creature's owner puts it on their choice of the top or bottom of their library.

Creature β Zombie
This creature enters tapped.

Sorcery
This spell costs {1} less to cast for each creature that died this turn. Return target creature card from your graveyard to the battlefield. Flashback {5}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Creature β Bat
Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Creature β Human Noble
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.

Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
Creature β Human Wizard
When this creature enters, starting with you, each player chooses up to five permanents they control. All permanents other than this creature that weren't chosen this way phase out. Permanents can't phase in.

Creature β Human Cleric
Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Human Cleric
Protection from red Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Human Warlock
When this creature dies, choose one. If you have exactly 13 life, you may choose both instead. β’ You draw a card and you lose 1 life. β’ Exile target opponent's graveyard. That player loses 1 life.

Creature β Human Cleric
Lifelink When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.

Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.

Sorcery // Instant

Instant
Counter target spell with mana value 4 or greater.

Instant
Destroy target artifact or enchantment.

Instant
Target creature gets -2/-2 until end of turn.

Enchantment
When this enchantment enters, you draw a card and each opponent discards a card. Whenever you surveil, return this enchantment to its owner's hand.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Sorcery
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Instant
Tap target creature. Metalcraft β If you control three or more artifacts, exile that creature.

Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead.

Creature β Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement β {3}{U}: Return this creature to its owner's hand.
Creature β Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement β {3}{U}: Return this creature to its owner's hand.