11213 Wheeler Ridge Drive, Manassas, VA, 20109
Cards Tracked
9190
In Stock
9190
Rating
—
Inventory last scanned: 6/22/2026, 6:08:18 PM
Land
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Instant
Put target creature into its owner's library second from the top.
Enchantment
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
Creature — Human Citizen
Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Bird
Flying When this creature dies, draw a card.
Instant — Lesson
Counter target spell unless its controller pays {2}.
Legendary Creature — Dinosaur
Haste When Itzquinth enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature.
Creature — Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
Legendary Creature — Elf Detective
Menace Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Instant
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Artifact
If you would get one or more {E} (energy counters), you get that many plus one {E} instead. {T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.
Land — Gate
This land enters tapped. {T}: Add {U} or {R}.
Artifact
{T}: Add {U} or {R}. {U}{R}: Until end of turn, this artifact becomes a 2/1 blue and red Elemental artifact creature. Whenever this artifact deals combat damage to a player, you may draw a card. If you do, discard a card.
Artifact
{T}: Add {U} or {R}. {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Illusion
Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Legendary Planeswalker — Jace
If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Creature — Human Scientist Villain
Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)
Creature — Jackal
Whenever this creature is dealt damage, it deals that much damage to you.
Legendary Artifact — Vehicle
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3
Creature — Bird Cleric
Flying Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
Artifact — Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
{1}, {T}, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card. {1}, Exile this card from your graveyard: Add one mana of any color.
Legendary Creature — Human Assassin
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Creature — Frog Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Artifact Creature — Ape Snake
Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Creature — Merfolk Scout
When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Creature — Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {B} or {R}.