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Cards Tracked
1886
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1886
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β
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Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a reach counter, a vigilance counter, or a trample counter on it.
Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a reach counter, a vigilance counter, or a trample counter on it.

Creature β Orc Shaman
Menace (This creature can't be blocked except by two or more creatures.) Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.

Legendary Creature β Human Citizen Ally
When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has flying. {2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. Equip {2}

Land β Plains Island
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Basic Land β Island
({T}: Add {U}.)
Basic Land β Island
({T}: Add {U}.)
Basic Land β Island
({T}: Add {U}.)
Basic Land β Island
({T}: Add {U}.)
Basic Land β Island
({T}: Add {U}.)
Basic Land β Island
({T}: Add {U}.)

Instant
Exile target permanent with mana value 1.

Land
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Creature β Eldrazi Drone
Colorless spells you cast with mana value 7 or greater cost {1} less to cast. Other colorless creatures you control get +1/+1.
Legendary Creature β Faerie Rogue
Flying Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)

Legendary Creature β Elf Detective
Menace Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with reach and menace. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Legendary Creature β Elf Detective
Menace Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with reach and menace. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.

Creature β Goblin Wizard
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice this creature: Cast any number of cards exiled with this creature without paying their mana costs.

Artifact
If you would get one or more {E} (energy counters), you get that many plus one {E} instead. {T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.

Artifact
{T}: Roll a six-sided die. This ability has the indicated effect. 1 β Sacrifice this artifact and you lose 5 life. 2 β Add {W}. 3 β Add {U}. 4 β Add {B}. 5 β Add {R}. 6 β Add {G}.

Legendary Creature β Alien Human Hero
Flying, haste When Jack of Hearts dies, he deals damage equal to his power to each creature. Power-up β {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Legendary Creature β Human Wizard
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Creature β Merfolk Scout
When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Legendary Creature β Human Warrior
When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.

Legendary Creature β Human Warrior
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Legendary Creature β Cat Warrior
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Legendary Creature β Mutant Ninja Turtle
When Jennika enters, create a 2/2 red Mutant creature token. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Instant
Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Jennika's Technique deals 2 damage to each creature.
Legendary Creature β Cat Performer
{G}, {T}: Put two +1/+1 counters on target creature with four or more legs. {1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.

Creature β Human Monk
This creature can't be blocked as long as you control no other creatures. When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Land β Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Legendary Creature β Human Rebel Ally
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.

Legendary Creature β Human Citizen
When J. Jonah Jameson enters, suspect up to one target creature. (A suspected creature has menace and can't block.) Whenever a creature you control with menace attacks, create a Treasure token.

Legendary Creature β Human Gamer
{4}: Search your library for a card, put that card into your hand, then shuffle.

Legendary Creature β Human Druid
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.

Legendary Creature β Human Rebel
Trample Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.

Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Sorcery
Choose one β β’ Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. β’ You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)

Legendary Creature β Human Shaman
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.

Creature β Imp
Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.

Instant
Target creature gains flying until end of turn.

Legendary Creature β Human Warlock
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)

Legendary Creature β Human Knight
Jump β During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.

Creature β Beast
Shroud (This creature can't be the target of spells or abilities.)

Legendary Creature β Human Barbarian
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl deals 3 damage to any target.

Creature β Spirit
Trample Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.
Creature β Spirit
Trample Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.

Legendary Creature β Human Villain
Flying Power-up β {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Artifact Creature β Turtle Warrior
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.

Legendary Creature β Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.

Creature β Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn β β’ This creature gets +1/+1 until end of turn. β’ Target creature becomes a Coward until end of turn. β’ Target Warrior gains trample until end of turn.
Creature β Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn β β’ This creature gets +1/+1 until end of turn. β’ Target creature becomes a Coward until end of turn. β’ Target Warrior gains trample until end of turn.

Legendary Creature β Human Pirate
First strike, menace Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.

Artifact Creature β Robot Soldier
Whenever this creature attacks, you may pay {2}. If you do, create a 2/2 colorless Robot artifact creature token that's tapped and attacking. Sacrifice that token at end of combat.