207-A Spring Garden Ave., DeLand, FL, 32720
Cards Tracked
2058
In Stock
2058
Rating
—
Inventory last scanned: 6/16/2026, 6:08:08 PM
Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Creature — Orc Shaman
Menace (This creature can't be blocked except by two or more creatures.) Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.
Token Creature — Lizard Assassin
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent. (This token's mana cost is {B}.)
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Exile target permanent with mana value 1.
Creature — Eldrazi Drone
Colorless spells you cast with mana value 7 or greater cost {1} less to cast. Other colorless creatures you control get +1/+1.
Creature — Elemental
This creature enters with X +1/+1 counters on it.
Legendary Creature — Elf Detective
Menace Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Creature — Goblin Wizard
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice this creature: Cast any number of cards exiled with this creature without paying their mana costs.
Artifact
If you would get one or more {E} (energy counters), you get that many plus one {E} instead. {T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.
Creature — Fish Illusion
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
Legendary Creature — Human Warrior
When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
Legendary Creature — Human Warrior
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature — Cat Warrior
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Creature — Human Monk
This creature can't be blocked as long as you control no other creatures. When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Creature — Human Artificer
{T}: Put two ingenuity counters on Jhoira, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
Legendary Creature — Human Citizen
When J. Jonah Jameson enters, suspect up to one target creature. (A suspected creature has menace and can't block.) Whenever a creature you control with menace attacks, create a Treasure token.
Legendary Creature — Human Wizard
Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Legendary Creature — Human Druid
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.
Legendary Creature — Human Rebel
Trample Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Legendary Creature — Human Shaman
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
Instant
Target creature gains flying until end of turn.
Artifact Creature — Bird
Flying When this creature dies, return another target artifact card from your graveyard to your hand.
Legendary Creature — Human Warlock
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
Legendary Creature — Human Knight
Jump — During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Creature — Beast
Shroud (This creature can't be the target of spells or abilities.)
Legendary Creature — Human Barbarian
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl deals 3 damage to any target.
Creature — Spirit
Trample Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.
Legendary Creature — Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
Creature — Human Warrior
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample {R}: This creature gets +1/+0 until end of turn.
Creature — Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
Legendary Creature — Human Pirate
First strike, menace Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
Artifact Creature — Robot Soldier
Whenever this creature attacks, you may pay {2}. If you do, create a 2/2 colorless Robot artifact creature token that's tapped and attacking. Sacrifice that token at end of combat.
Creature — Kavu
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Sorcery
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.