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Cards Tracked
1886
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1886
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β
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Creature β Dog Mount
This creature enters with a +1/+1 counter on it. {1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. Whenever this creature attacks while saddled, put a +1/+1 counter on it. Saddle 1

Instant
Destroy target artifact. You gain life equal to its mana value.

Creature β Djinn
({U/R} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Artifact β Equipment
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. Equipped creature gets +4/+4. Equip {5}

Creature β Vampire
When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

Creature β Beast
Trample When this creature enters, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.

Legendary Creature β Mutant Ninja Turtle
Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.

Legendary Creature β Mutant Ninja Human Turtle
When Donnie & April enter, choose one or both. Each mode must target a different player. β’ Target player draws two cards. β’ Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.

Creature β Human Warrior
Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Human Warrior
Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Legendary Creature β Treefolk Druid
Each creature spell you cast with toughness greater than its power costs {1} less to cast. Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.

Instant // Instant

Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.

Sorcery
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention.
Sorcery
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention.
Legendary Creature β Human Artificer Advisor
{1}{U}: Return target artifact you control to its owner's hand. {3}, {T}: Copy target artifact spell you control. (The copy becomes a token.)
Legendary Creature β Bird Dragon
Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

Creature β Human Berserker
First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast β {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

Creature β Human Druid
Magecraft β Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. {4}{G}{G}: Double the number of +1/+1 counters on this creature.
Creature β Dragon Turtle
Flash Drag Below β When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying and haste. Equip {3}{R}{R}
Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying and haste. Equip {3}{R}{R}

Instant
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Sorcery
Domain β Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
Sorcery
Domain β Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.

Instant
Delirium β This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. Destroy target nonland permanent.

Enchantment
Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Snow Creature β Zombie Cleric
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.

Creature β Zombie Horror
Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Creature β Human Wizard
Menace Whenever this creature deals combat damage to a player, that player discards that many cards. Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

Artifact
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.

Creature β Bird Illusion
Flying When this creature becomes the target of a spell, sacrifice it. When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature β Dryad
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)

Sorcery
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

Creature β Human Advisor
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)

Artifact
As an additional cost to cast this spell, sacrifice an artifact or creature. Ward {2} When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.

Creature β Eldrazi
Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.

Creature β Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

Legendary Creature β Human Wizard
Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.

Creature β Human Soldier Ally
This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creature β Human Soldier Ally
Trample When this creature enters, put a +1/+1 counter on each other Ally creature you control. Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Artifact β Vehicle
Vigilance, trample Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Creature β Jackal Warrior
Haste When this creature enters, target creature with power less than or equal to this creature's power can't block this turn. Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)

Creature β Demon
Flying {B}, Sacrifice another creature: Regenerate this creature. {2}{B}, Sacrifice two other creatures: Destroy target creature.

Legendary Creature β Human Hero
Vigilance {1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Legendary Creature β Human Artificer Noble
When Edgar enters, draw a card for each artifact you control. Two-Headed Coin β The first time you flip one or more coins each turn, those coins come up heads and you win those flips.

Creature β Efreet Shaman
Double strike Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Enchantment Creature β Spirit
First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.

Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Creature β Human Advisor
{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Creature β Eldrazi
Devoid (This card has no color.) Trample At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.