Inventory last scanned: 4/27/2026, 7:05:32 PM
Artifact Creature — Zombie
This creature can't block. {4}{B}{B}: Return this card from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands.
Enchantment — Aura
Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Instant
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
Artifact Creature — Thopter
Flying Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Human Soldier
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Goblin Rogue
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) First strike
Creature — Worm
When this creature dies, create a 3/3 blue Fish creature token with "When this token dies, create a 6/6 blue Whale creature token with 'When this token dies, create a 9/9 blue Kraken creature token.'"
Creature — Homunculus
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Remove up to five counters from target permanent. Draw a card.
Sorcery
Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Instant
Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature — Ogre Rebel
Menace (This creature can't be blocked except by two or more creatures.) Reach (This creature can block creatures with flying.)
Creature — Human Soldier
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
Land
This land enters tapped. {T}: Add {R} or {W}. {1}{R}{W}: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever this land attacks, put a +1/+1 counter on target creature you control.
Instant
Return all artifacts you control to their owner's hand.
Creature — Human Soldier
{2}: This creature gets +1/-1 until end of turn.
Sorcery — Arcane
Draw a card for each Spirit you control.
Artifact — Vehicle
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When this Vehicle enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Creature — Angel
Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature — Human Wizard
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Creature — Human Wizard
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
Instant — Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Creature — Human Soldier
Reach
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.
Legendary Creature — Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Creature — Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever this creature attacks, you may have it deal 1 damage to each creature defending player controls.
Artifact — Equipment
Equipped creature gets +2/+1. Whenever a creature you control enters, attach this Equipment to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Goblin
Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Sorcery
Kicker {U} (You may pay an additional {U} as you cast this spell.) Destroy target tapped creature. If this spell was kicked, scry 2.
Artifact Creature — Construct
Prototype {3}{G}{G} — 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Reach, trample
Creature — Phyrexian Elf Druid
{T}: Put an oil counter on this creature. {T}, Remove an oil counter from this creature: Untap target land.
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Insect
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
Legendary Planeswalker — Saheeli
+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. −2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. −4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."
Legendary Creature — Human Artificer
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Creature — Moonfolk Ninja
Flash Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof
Creature — Snake Shaman
At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
Artifact Creature — Construct
{1}: Add one mana of any color. Activate only once each turn.
Creature — Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment Creature — Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
Creature — Lizard
Flash When this creature enters, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
Enchantment
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. {1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Artifact
Blue spells you cast cost {1} less to cast.
Creature — Minotaur Barbarian
As long as it's your turn and you control four or more Mountains, this creature gets +X/+0, where X is the number of Mountains you control.
Artifact — Book
When this artifact enters, you take the initiative. {T}: Add {C}. If you have the initiative, add {C}{C} instead. {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.