3116 North Arnoult Road, Metairie, LA, 70002-4742
Cards Tracked
1369
In Stock
1366
Rating
β
Inventory last scanned: 7/26/2026, 6:13:58 PM
Instant
Choose one β β’ Counter target artifact or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. β’ Counter target activated or triggered ability.
Creature β Phyrexian Wurm
Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Artifact Creature β Dreadnought
Prototype {4}{U}{U} β 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) This creature doesn't untap during your untap step. {3}: Untap this creature.
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.
Creature β Phyrexian Human
When this creature enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle.
Instant
Destroy target artifact or enchantment.
Instant
Target creature gets -2/-2 until end of turn.
Instant
Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Sorcery
Corrupted β This spell costs {2} less to cast if an opponent has three or more poison counters. Draw two cards.
Enchantment β Aura
Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Creature β Djinn
Flying Whenever you cast an instant or sorcery spell, choose one β β’ This creature gets +1/+1 until end of turn. β’ Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. β’ Scry 1.
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying and haste. Equip {3}{R}{R}
Legendary Creature β Vampire Ally
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Creature β Nightmare
Whenever a Swamp you control enters, choose one β β’ You draw a card and you lose 1 life. β’ This creature deals 2 damage to any target and you gain 2 life.
Sorcery
Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.
Artifact β Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip {1}
Artifact β Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters from your graveyard, you may attach this Equipment to it. Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Phyrexian Beast
{T}, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
Artifact
{1}, Sacrifice this artifact: Draw a card. {2}{B}, Sacrifice this artifact: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.
Creature β Phyrexian Soldier
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) During your turn, this creature has first strike.
Artifact Creature β Phyrexian Golem
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature β Dwarf Wizard
WardβPay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature β Elemental Dragon
This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return this card from your graveyard to your hand.
Creature β Goblin Rogue
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When this creature enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
Legendary Creature β Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Creature β Spirit Cleric
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
Legendary Creature β Human Assassin Warrior
Trample, haste Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
Artifact
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Creature β Dwarf Wizard
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
Creature β Wurm
Vigilance, trample
Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Creature β Elf Wizard
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When this creature enters, if it was kicked, create a token that's a copy of target creature you control.
Creature β Phyrexian Elf
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) {5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it.
Sorcery
Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Legendary Creature β Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
Creature β Human Cleric
This creature has protection from the colors of permanents you control.
Creature β Human Scout
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
Artifact
When this artifact enters, draw a card. {2}: Add one mana of any color.
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.