3116 North Arnoult Road, Metairie, LA, 70002-4742
Cards Tracked
1369
In Stock
1366
Rating
β
Inventory last scanned: 7/26/2026, 6:13:58 PM
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
Enchantment β Aura
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Creature β Nightmare
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace
Creature β Spirit
Creature β Treefolk Druid
Trample When this creature enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Creature β Rat
When this creature enters, target player mills two cards. When this creature dies, target creature you don't control gets -1/-1 until end of turn.
Creature β Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
Creature β Goblin
This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
Creature β Goblin Warrior
This creature can't attack unless you've cast a creature spell this turn.
Artifact
Flash {7}, {T}, Sacrifice this artifact: Destroy target permanent.
Creature β Goblin
{R}, {T}, Discard a card: Draw a card.
Creature β Goblin
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
Legendary Creature β Human Barbarian
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Creature β Dwarf Pilot
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Flying
Artifact Creature β Dinosaur Thopter
Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature β Bear
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Artifact Creature β Construct
Prototype {1}{B} β 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Deathtouch
Creature β Phyrexian Samurai
When this creature enters, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1. {3}{B}, Sacrifice an artifact or creature: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Creature β Elemental Beast
When this creature enters, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
Creature β Human Artificer
When this creature enters, create a tapped Powerstone token for each other creature you control. (They're artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
Creature β Ooze
Flash When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Griffin
Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Legendary Creature β Zombie Warrior
Grimgrin enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Creature β Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Sorcery
Choose one β β’ You draw two cards and you lose 2 life. β’ Creatures your opponents control get -1/-1 until end of turn.
Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Creature β Phyrexian Horror
When this creature enters or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Phyrexian Horror
Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, return another target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Legendary Creature β Troll Warlock
Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
Creature β Elf Druid
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.
Legendary Creature β Demon Kraken
Companion β Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Creature β Zombie
When this creature enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
Creature β Faerie Rogue
Flying When this creature enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Artifact Creature β Frog
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchantment β Aura
Enchant creature When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
Creature β Dwarf Pilot
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
Creature β Spirit
Protection from non-Spirit creatures Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Creature β Dinosaur
Vigilance Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
Creature β Illusion
Vigilance This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.
Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.
Artifact Creature β Construct
Menace At the beginning of your upkeep, tap this creature unless you pay {3}. Unearth {6}{R}{R} ({6}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Sorcery β Arcane
Mill a card, then draw cards equal to the milled card's mana value.
Legendary Artifact β Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Artifact
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
Instant
Permanents you control gain hexproof and indestructible until end of turn.