Inventory last scanned: 4/27/2026, 1:38:20 AM
Legendary Creature — Serpent
You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
Land
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
Legendary Artifact
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Kindred Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
Artifact
Whenever another permanent you control enters, each opponent mills a card.
Enchantment — Aura
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Creature — Dinosaur
When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
Enchantment
As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Creature — Angel
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature — Angel
Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
Creature — Demon
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Archon
Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Legendary Creature — Kraken
Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}.
Artifact
Sacrifice a creature: Add {C}{C}.
Creature — Human Druid
You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Legendary Creature — Angel
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Legendary Artifact
Indestructible Other legendary permanents you control have indestructible.
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
Land
This land enters tapped unless you control a basic land. {T}: Add {G}. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Artifact — Equipment
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Add {R} for each creature you control.
Creature — Elf Druid
Whenever you cast a creature spell, draw a card.
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Legendary Creature — Elemental Elk
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Enchantment
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Artifact
At the beginning of each player's first main phase, if this artifact is untapped, that player adds {C} for each artifact they control.
Land — Swamp Mountain
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Enchantment
Nonbasic lands are Mountains.
Land
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Creature — Zombie Wizard
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Legendary Creature — Human Shaman
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.) Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent. {R}: Target Shark gains trample until end of turn.
Creature — Leviathan
When this creature enters, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
Legendary Creature — Bird Warlock
Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Legendary Creature — Angel Horror
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)